Jack Andersen
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ac424ff9eb
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Implement CFluidPlaneGPU for GPU-computed water ripples
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2018-06-06 18:43:26 -10:00 |
Jack Andersen
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e63102e180
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Implement water rippling and fix CFluidPlane memory access errors
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2018-06-03 15:56:21 -10:00 |
Jack Andersen
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a5f25bf3f4
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Fix water rendering
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2018-06-02 20:11:39 -10:00 |
Jack Andersen
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46a4a37cc6
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
Jack Andersen
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ae6797f24b
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Fix player dynamic collision
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2018-02-07 20:18:27 -10:00 |
Jack Andersen
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93fc2d8072
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Initial fixNES integration
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2018-02-01 13:19:34 -10:00 |
Jack Andersen
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7951cb1ee0
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Bug fixes
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2017-11-28 00:06:40 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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0f68e2ba3f
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Work on CScriptCameraHint and CCameraManager
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2017-10-05 21:29:56 -10:00 |
Jack Andersen
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8e8ce66799
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Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
Jack Andersen
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086ff76474
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Implement CFluidPlaneDoor and CScriptDamageableTrigger
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2017-08-13 17:55:06 -10:00 |
Jack Andersen
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02f8f77b57
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Merge branch 'master' of https://github.com/AxioDL/urde
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2017-08-12 22:19:33 -10:00 |
Jack Andersen
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e25d2a423d
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Nearly finish CScriptWater
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2017-08-12 21:56:35 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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fd7589afd5
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Implement non-rippling CFluidPlaneCPU render path
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2017-08-10 13:13:25 -10:00 |
Jack Andersen
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dc637f251d
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Work on CFluidPlaneCPU
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2017-08-09 21:05:27 -10:00 |
Jack Andersen
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3650a58a1e
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Initial CFluidPlane implementation
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2017-08-07 20:03:57 -10:00 |
Phillip Stephens
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331253cd1f
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Initial CScriptActor imps
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2017-02-10 16:52:52 -08:00 |
Phillip Stephens
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be40ebc8db
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
Phillip Stephens
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83f3e3d4f1
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Various Implementations
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2016-11-20 13:53:15 -08:00 |
Phillip Stephens
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beb1946e47
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Add ScriptWater loader imp
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2016-04-19 22:44:08 -07:00 |
Jack Andersen
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1817227465
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CCameraManager imps
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2016-04-16 16:50:45 -10:00 |