Phillip Stephens
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9bae2f943e
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
Lioncash
|
554893ef85
|
RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
|
2020-04-20 15:57:25 -04:00 |
Lioncash
|
c228baf5f7
|
CGunWeapon: Make use of std::array where applicable
Makes the arrays strongly typed and also allows us to dehardcode some
loop boundary constants.
|
2019-10-19 01:07:01 -04:00 |
Lioncash
|
afab3e0327
|
Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
|
2019-08-14 12:45:57 -04:00 |
Jack Andersen
|
8df0a4913c
|
zeus constexpr refactor and thermal visor fixes
|
2019-02-23 21:15:54 -10:00 |
Jack Andersen
|
48eaa2545b
|
Working CScriptGunTurret
|
2019-02-17 19:47:46 -10:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
e46ec80b64
|
Integrate Amuse into hecl cook/extract for MP1/2
|
2018-09-02 14:46:16 -10:00 |
Jack Andersen
|
46a4a37cc6
|
Initial working projectiles
|
2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
0907c52ca3
|
Implement beam subclasses
|
2017-09-06 17:55:31 -10:00 |
Jack Andersen
|
e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |
Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |