Luke Street
5e748a0d7f
Particle/C*EPulse: Fix implementations
2020-04-12 05:38:44 -04:00
Lioncash
fc4df76afc
General: Make use of emplace_back where applicable
...
Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Phillip Stephens
94fd52d0ea
HUD and CPlayer bug fixes
2018-09-20 11:17:09 -07:00
Jack Andersen
929f8263fc
Windows Fixes; D3D depth support
2016-04-02 19:25:34 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Jack Andersen
c1af78e7ed
Parameter renaming and minor bug fixes
2016-02-28 17:03:11 -10:00
Jack Andersen
accc593102
BNCE variable names and some doc-links
2016-02-27 20:55:05 -10:00
Jack Andersen
2e6d7c26e2
SParticleMetrics is a lie
2016-02-24 20:23:35 -10:00
Phillip Stephens
33f50789e4
Implement rest of elements
2016-02-13 23:38:01 -08:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Phillip Stephens
10beb0052e
Fix derps (how did it even compile?)
2016-02-11 23:14:21 -08:00
Phillip Stephens
bd57eea5cd
More stubs
2016-02-11 22:06:17 -08:00
Jack Andersen
33eb00b366
CElementGen constructor
2016-02-09 12:52:33 -10:00
Jack Andersen
080c484a96
More element implementation
2016-02-07 13:59:05 -10:00
Jack Andersen
7a35dac972
Initial round of particle runtime implementations
2016-02-04 15:27:03 -10:00