Phillip Stephens
|
6d9ccc7f89
|
Various Implementations
|
2016-04-24 22:53:06 -07:00 |
Jack Andersen
|
b60d55d784
|
Bad level link fixes
|
2016-04-23 18:03:30 -10:00 |
Phillip Stephens
|
4615f37f59
|
Various imps
|
2016-04-22 13:22:45 -07:00 |
Jack Andersen
|
abff623cf6
|
Prep MP1::CMain for testing
|
2016-04-15 10:42:40 -10:00 |
Jack Andersen
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86c21a77ac
|
Function-scope statics aren't as efficient as file-scope ones
|
2016-04-14 17:26:01 -10:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
|
2016-04-14 11:42:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Phillip Stephens
|
b3687e46cc
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Initial CBodyState stubs
|
2016-04-07 00:10:08 -07:00 |
Jack Andersen
|
5c1d8492db
|
HLSL lighting shaders
|
2016-04-04 09:34:54 -10:00 |
Jack Andersen
|
c26a288a8c
|
Vulkan API sync
|
2016-04-03 20:37:15 -10:00 |
Jack Andersen
|
9f0e9a808b
|
Implement Metal lighting shader
|
2016-04-03 20:16:03 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Phillip Stephens
|
dc978a4c79
|
Add Global Project
Fix Particle Crashes
|
2016-04-02 01:44:23 -07:00 |
Phillip Stephens
|
d7672226a2
|
Unify factory return type
|
2016-03-30 17:38:03 -07:00 |
Jack Andersen
|
c5761b6c41
|
metal boo lambda sync
|
2016-03-30 11:08:54 -10:00 |
Jack Andersen
|
99cf1153b6
|
Boo D3D lambda sync
|
2016-03-30 10:44:19 -10:00 |
Jack Andersen
|
77a8ce5f17
|
boo lambda-API refactor
|
2016-03-30 09:16:01 -10:00 |
Phillip Stephens
|
a9a304ea58
|
Add DPSC and WPSC
Particle Fixes
|
2016-03-28 17:07:38 -07:00 |
Phillip Stephens
|
3426aaf260
|
Add more particle DNAs
|
2016-03-28 01:54:02 -07:00 |
Jack Andersen
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a866939b09
|
D3D sync
|
2016-03-23 22:36:04 -10:00 |
Jack Andersen
|
3093e60173
|
Vulkan sync
|
2016-03-23 22:16:57 -10:00 |
Jack Andersen
|
7f8e21a999
|
Update shader pipeline calls
|
2016-03-23 22:07:22 -10:00 |
Phillip Stephens
|
42717c383c
|
Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
|
2016-03-18 19:04:12 -07:00 |
Jack Andersen
|
a81bc3c7a2
|
CGuiLight imps
|
2016-03-16 10:49:35 -10:00 |
Phillip Stephens
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b496ec643b
|
More CRasterFont work, CParticleElectric stub
|
2016-03-15 16:44:59 -07:00 |
Jack Andersen
|
5566c5b002
|
More CGuiFrame imps
|
2016-03-14 18:55:57 -10:00 |
Phillip Stephens
|
bf564ac089
|
All your CLineManager are belong to us
|
2016-03-07 00:07:55 -08:00 |
Jack Andersen
|
b2ccf420f8
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-03-06 20:58:43 -10:00 |
Phillip Stephens
|
b0873ccc55
|
More constructor RE
|
2016-03-05 18:55:09 -08:00 |
Jack Andersen
|
9ade279902
|
Merge branch 'master' into urde-tags
|
2016-03-04 14:03:41 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
1884f89f53
|
New atdna YAML handling
|
2016-03-03 15:01:37 -10:00 |
Phillip Stephens
|
57017298e6
|
Fix broken rotation
|
2016-03-02 20:57:21 -08:00 |
Jack Andersen
|
a260108a09
|
Retail offsets added
|
2016-03-02 15:06:42 -10:00 |
Jack Andersen
|
7bf455af79
|
Particle DNA property names
|
2016-03-02 12:37:10 -10:00 |
Jack Andersen
|
c1af78e7ed
|
Parameter renaming and minor bug fixes
|
2016-02-28 17:03:11 -10:00 |
Jack Andersen
|
02d605cbb9
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-27 20:56:08 -10:00 |
Jack Andersen
|
accc593102
|
BNCE variable names and some doc-links
|
2016-02-27 20:55:05 -10:00 |
Phillip Stephens
|
97c8af9aa2
|
Fix maxVerts < 2 case
|
2016-02-27 17:35:45 -08:00 |
Phillip Stephens
|
37da86838d
|
Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
|
2016-02-27 17:03:46 -08:00 |
Jack Andersen
|
4405af9925
|
Bind indirect shader pipeline closer to actual draw command
|
2016-02-26 15:39:16 -10:00 |
Jack Andersen
|
46d4f89cb7
|
Metal CElementGen shaders
|
2016-02-25 22:03:20 -10:00 |
Jack Andersen
|
bc28aa1d10
|
Working D3D TIND rendering
|
2016-02-25 19:38:11 -10:00 |
Phillip Stephens
|
8dd023e0e8
|
RenderLines implementation (missing CLineManager)
|
2016-02-25 19:45:36 -08:00 |
Phillip Stephens
|
425adaf2f3
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-25 19:31:24 -08:00 |
Phillip Stephens
|
277455b072
|
Initial CParticleElectric stubs
|
2016-02-25 19:31:00 -08:00 |
Jack Andersen
|
8d9a9d8f9b
|
HLSL shaders for TIND (needs proper framebuffer coords in)
|
2016-02-25 14:12:52 -10:00 |
Jack Andersen
|
2e6d7c26e2
|
SParticleMetrics is a lie
|
2016-02-24 20:23:35 -10:00 |
Jack Andersen
|
d044adf7e1
|
TIND element shader working
|
2016-02-24 19:09:45 -10:00 |