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14 Commits

Author SHA1 Message Date
ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
5804032fb4
Merge pull request #223 from lioncash/ref
CGameHintInfo: Take CVParamTransfer parameter by const reference
2020-03-15 19:45:02 -04:00
Lioncash
f5cc056a9e CGameHintInfo: Take CVParamTransfer parameter by const reference
Avoids trivial unnecessary copies.
2020-03-14 21:28:46 -04:00
Lioncash
659b8a43d3 CGameOptions: Make use of std::string_view where applicable
Enforces the use of valid strings in the interface. Also reduces c_str()
noise a little bit.
2020-03-14 20:09:23 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
16ca0d24c2 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
9b5ec8f86d Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
Jack Andersen
50fe6d34ab PVS implementations 2017-02-18 23:27:01 -10:00
Jack Andersen
56328c3e4d Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
0fa395f9e1 More script object imps 2016-12-21 18:48:22 -08:00
f5db2527e4 Initial HINT support 2016-09-07 19:03:28 -07:00