Phillip Stephens
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763fcdbd9c
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Various minor fixes
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2023-01-22 14:22:28 -08:00 |
Luke Street
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5fb8b1237e
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Store last game path; CVar updates & more
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2022-06-13 01:18:30 -04:00 |
Phillip Stephens
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a3c2638cce
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Fix ModifyRestart CVars
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2022-06-12 00:31:26 -07:00 |
Phillip Stephens
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46a93166ef
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Restore graphicsApi, msaa, and textureAniso cvars, fix a few deserialization bugs in CVar.cpp
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2022-06-08 10:58:38 -07:00 |
Luke Street
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c7f05d0a59
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Windows fixes & memory fixes
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2022-03-08 18:36:39 -05:00 |
Luke Street
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e0a7236ad6
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Various model rendering fixes
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2022-03-08 02:44:57 -05:00 |
Phillip Stephens
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b0a711d5e2
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Initial proper CTexture RE, fix configuration corruption
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2022-03-02 00:26:24 -08:00 |
Phillip Stephens
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aa1d6006ed
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FileStoreManager: Fix incorrect check
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2022-02-27 18:02:33 -08:00 |
Phillip Stephens
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fcda2eb261
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Add imgui settings back using FileStoreManager to get the path
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2022-02-27 17:55:47 -08:00 |
Phillip Stephens
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b305454199
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FileStoreManager: Use SDL_GetPrefPath, add org argument
Use SDL_GetPrefPath by default, if we fail to get a valid path *then* we use the platform specific logic as a fallback
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2022-02-27 17:35:13 -08:00 |
Phillip Stephens
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c79ddb8c42
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CVarManager: Bring back de/serialization
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2022-02-27 17:11:10 -08:00 |
Phillip Stephens
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15900053fa
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
Luke Street
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c33674b9ab
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
Phillip Stephens
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6c92f03664
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Move CVar* into Metaforce to begin removal of hecl's Dataspec
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2022-02-21 08:01:06 -08:00 |