Commit Graph

14 Commits

Author SHA1 Message Date
Phillip Stephens 763fcdbd9c Various minor fixes 2023-01-22 14:22:28 -08:00
Luke Street 5fb8b1237e Store last game path; CVar updates & more 2022-06-13 01:18:30 -04:00
Phillip Stephens a3c2638cce Fix ModifyRestart CVars 2022-06-12 00:31:26 -07:00
Phillip Stephens 46a93166ef
Restore graphicsApi, msaa, and textureAniso cvars, fix a few deserialization bugs in CVar.cpp 2022-06-08 10:58:38 -07:00
Luke Street c7f05d0a59 Windows fixes & memory fixes 2022-03-08 18:36:39 -05:00
Luke Street e0a7236ad6 Various model rendering fixes 2022-03-08 02:44:57 -05:00
Phillip Stephens b0a711d5e2
Initial proper CTexture RE, fix configuration corruption 2022-03-02 00:26:24 -08:00
Phillip Stephens aa1d6006ed
FileStoreManager: Fix incorrect check 2022-02-27 18:02:33 -08:00
Phillip Stephens fcda2eb261
Add imgui settings back using FileStoreManager to get the path 2022-02-27 17:55:47 -08:00
Phillip Stephens b305454199
FileStoreManager: Use SDL_GetPrefPath, add org argument
Use SDL_GetPrefPath by default, if we fail to get a valid path *then* we use the platform specific logic as a fallback
2022-02-27 17:35:13 -08:00
Phillip Stephens c79ddb8c42
CVarManager: Bring back de/serialization 2022-02-27 17:11:10 -08:00
Phillip Stephens 15900053fa
Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
Luke Street c33674b9ab Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
Phillip Stephens 6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00