Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
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This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Luke Street
9ca1a38171
Use UTF-8 exclusively internally
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This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
0c6813d952
Implement CCredits, minor text parser fixes
2021-06-03 16:24:02 -07:00
Phillip Stephens
137e96c732
Fix cooking new world/area data without an underscore in the name
2021-05-30 23:10:59 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
ab16eb5d07
DNACMDL: Explicitly specialize ReadGeomSectionsToBlender
2021-04-05 13:32:29 -04:00
Phillip Stephens
4189c596ef
Don't use the CSKR in the .blend file for the beta phazon suit, this fixes the normal Phazon Suit being improperly skinned
2021-04-03 22:07:47 -07:00
Luke Street
8b597112be
ParticleCommon: Fix IESampleAndHold element ordering
2020-09-24 03:17:17 -04:00
Luke Street
d5596e6430
Fix VEAngleSphere element ordering & calculations
2020-09-24 02:42:25 -04:00
Phillip Stephens
2a8a9ea66f
Fix optimistic MIN_SUBDIV
2020-09-05 16:09:05 -07:00
Phillip Stephens
59f979db67
Actually implement AssetNameMap in DNAMP1
2020-04-22 03:38:48 -07:00
Phillip Stephens
582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup
2020-04-15 22:26:14 -07:00
Phillip Stephens
3487ea92c7
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2020-04-15 11:56:57 -07:00
Phillip Stephens
191d0f079d
Add real URDEVersionInfo.hpp
2020-04-15 11:54:17 -07:00
Luke Street
6d4ad6d956
Add URDEVersionInfo.hpp
2020-04-15 13:43:49 -04:00
Phillip Stephens
52b4db2f00
Integrate URDEVersionInfo
2020-04-15 06:42:44 -07:00
Luke Street
2ce1b6047d
DNA/ANCS: Ensure CINFs extracted
2020-04-14 00:15:25 -04:00
Lioncash
4625374a7f
ParticleCommon: Make operator bool conversions explicit
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Prevents any implicit error-prone conversions to bool from occurring.
2020-04-12 10:16:14 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Jack Andersen
26f272735d
Set compiler flags for building with C++20
2020-04-10 19:05:55 -10:00
Jack Andersen
380cc13abb
Fixes for MP3
2020-04-09 17:20:20 -10:00
Jack Andersen
e858c929e3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into mp2-fixes
2020-04-09 13:04:37 -10:00
Jack Andersen
a668a623cb
Exclude bitmap3 from MP3's PATH
2020-04-08 20:03:52 -10:00
Jack Andersen
e4ade45fd1
Remove unnecessary includes
2020-04-08 19:50:29 -10:00
Jack Andersen
73f245ee27
Specialize PATH by PAKBridge
2020-04-08 19:46:40 -10:00
Jack Andersen
df229671c4
MP2 PATH support
2020-04-08 19:19:50 -10:00
Lioncash
11c40415f5
TXTR: Mark constexpr functions static
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Same behavior, but makes them internally linked.
2020-03-31 20:36:45 -04:00
Lioncash
d3295cbb87
TXTR: Make use of const(typedefs) where applicable
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Same behavior, but signifies read-only semantics.
Also resolves a few -Wcast-qual warnings.
2020-03-31 17:36:17 -04:00
Lioncash
8132375c69
TXTR: Eliminate variable shadowing
2020-03-31 17:02:55 -04:00
Lioncash
d337327b97
DNACommon: Mark hash overloads as noexcept
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These functions shouldn't throw at all.
By extension, also mark the UniqueID class interfaces as noexcept.
2020-03-31 16:55:19 -04:00
Lioncash
d8ed1a5e79
RetroDataSpec: Convert typedefs to using aliases
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Same behavior, but nicer to read.
2020-03-31 13:11:24 -04:00
Lioncash
9ef2fbba5a
RetroDataSpec: Make use of make_unique where applicable
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Same behavior, but without a mildly wonky way of performing it.
2020-03-31 13:06:27 -04:00
Lioncash
315becf1b5
ATBL: Collapse std::vector construction and resize into one another
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Same behavior, less code.
2020-03-31 07:36:26 -04:00
Lioncash
3e084d2ae2
AROTBuilder: Convert defines into constexpr variables
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Same behavior, but with concrete types.
2020-03-31 07:33:25 -04:00
Lioncash
da4b1d5e7d
AROTBuilder: Collapse manual loops into ranged for loops
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Same behavior, minus the induction variable to follow
2020-03-31 07:31:04 -04:00
Lioncash
84141eeb25
AROTBuilder: Eliminate variable shadowing
2020-03-31 07:31:04 -04:00
Lioncash
a2709f1d20
AROTBuilder: Make use of std::array where applicable
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While we're at it, we can dehardcode some sizes.
2020-03-31 07:31:01 -04:00
Jack Andersen
566b15766c
Refactor particle serialization to use generative meta-information
2020-03-28 21:29:27 -10:00
Phillip Stephens
eb9efbf8c3
Initial PATH support for MP2
2020-03-17 23:12:43 -07:00
Phillip Stephens
25842949a9
Initial MP2 fixes
2020-03-17 15:56:14 -07:00
Phillip Stephens
1c5fd85b57
Correct ITweakPlayerRes offset
2020-03-01 16:56:38 -08:00
Lioncash
3f3b0e6ba8
ITweakPlayerRes: Make use of std::array where applicable
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Performs the same changes that were recently applied to ITweakGunRes for
consistency. Also eliminates some sign conversion warnings and
deduplicates some array sizes.
2020-02-28 01:50:32 -05:00
Luke S
08604d770a
Merge pull request #163 from lioncash/data
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ITweakGunRes: Minor cleanup
2020-02-25 22:32:25 -05:00
Lioncash
e80d9c7192
ITweakGunRes: Make use of std::array where applicable
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Deduplicates a few array sizes and makes the member variables more
strongly typed.
2020-02-25 15:50:37 -05:00
Lioncash
b608a72aad
ITweakGunRes: Remove unnecessary c_str() calls
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These functions already return the data type that GetResourceIdByName()
expects. Has the side-effect of also eliminating unnecessary strlen
calls.
2020-02-25 15:34:22 -05:00
Lioncash
a92bc16265
ITweakPlayerRes: Remove unnecessary calls to .data()
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All of these functions return a string_view, which is accepted by
GetResourceIdByName(), so this avoids several unnecessary std::strlen
calls.
2020-02-25 02:09:45 -05:00
Lioncash
189b03c001
ITweakPlayerRes: Fix mismatched icon retrievals within ResolveResources()
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Previously, all of these icons were using the first top icon, rather
than their own respective icons.
This amends that.
2020-02-25 02:07:15 -05:00