Commit Graph

20 Commits

Author SHA1 Message Date
Luke Street af856de6a8 aurora: Start implementing TCGs 2022-03-14 18:00:03 -04:00
Luke Street a3d0da44e2 Implement CGX & migrate usages to CGX/GX 2022-03-12 10:47:20 -05:00
Luke Street cd963c4a5c Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
Luke Street 3fd0b1f23a Fixes & CArtifactDoll/CSamusDoll updates 2022-03-08 17:21:15 -05:00
Luke Street e88f831950 Implement HandleTransparency, lighting & fix texture load 2022-03-08 17:19:02 -05:00
Luke Street e0a7236ad6 Various model rendering fixes 2022-03-08 02:44:57 -05:00
Luke Street 7d07892198 Extract GX shader/pipeline generation into shared API 2022-03-06 15:58:06 -05:00
Luke Street fb69d3fdba aurora: Add more GX state functions & cleanup 2022-02-27 16:58:27 -05:00
Luke Street 586268c66f More CCubeModel/CCubeMaterial 2022-02-26 02:05:59 -05:00
Luke Street 832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street 7b9f893a49 aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
Phillip Stephens 06a1c6e8ac
Minor fixes, get PRESS START rendering 2022-02-05 07:22:30 -08:00
Phillip Stephens 8d01afc632
Finish CModel constructors 2022-02-04 00:10:09 -08:00
Phillip Stephens dca8af4d96
Fix division on packed normals 2022-02-03 07:26:33 -08:00
Phillip Stephens 9461fe0563
More CModel RE, removed the separated normal types hack 2022-02-03 07:24:41 -08:00
Phillip Stephens aca91b9361
More CModel re-reverse engineering 2022-02-01 23:18:03 -08:00
Phillip Stephens 05f841a5ce
More CModel RE 2022-02-01 01:18:42 -08:00
Phillip Stephens 3ba2c4bfff
Minor fixes, more CModel RE 2022-02-01 00:14:49 -08:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00