Lioncash
67f6666ea1
Runtime: Add more usages of explicit
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Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
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Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
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Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
5d0c1b1d48
Fix merge derp
2017-10-01 20:08:02 -10:00
Jack Andersen
8e98a5b058
CWorldShadowShader construct fixes
2017-10-01 15:01:11 -10:00
Jack Andersen
a84f5441a7
Windows compile fixes
2017-09-30 19:32:37 -10:00
Jack Andersen
30ae347420
Implement CWorldShadow and texture clamp mode
2017-09-30 18:26:46 -10:00