Luke Street
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75c9980239
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Use existing ScriptObject{State,Message}ToStr
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2021-05-26 12:34:45 -04:00 |
Luke Street
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ee205f53c8
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Add connections view
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2021-05-26 12:23:44 -04:00 |
Luke Street
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c968e73f21
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Actor highlighting on selection
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2021-05-26 11:11:21 -04:00 |
Luke Street
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65e00a701a
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Add all entities to ImGuiEntitySupport
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2021-05-26 10:00:57 -04:00 |
Luke Street
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b137f2dea8
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Initial work on entity introspection
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2021-05-25 22:49:24 -04:00 |
Luke Street
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7d0524ca82
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Update boo; fix viewport/scissor in main loop
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2021-05-25 19:14:58 -04:00 |
Luke Street
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6da000e332
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Add Warp menu
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2021-05-25 15:58:18 -04:00 |
Luke Street
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72954c5019
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Various fixes / cleanup
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2021-05-25 13:56:01 -04:00 |
Luke Street
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f167fc4281
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Begin Runtime ImGui integration
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2021-05-25 12:24:05 -04:00 |
Luke Street
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6a42701601
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ImGui cursors, clipboard, TTF font & fixes
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2021-05-25 09:36:58 -04:00 |
Luke Street
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657a3f48ba
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Fix Windows build
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2021-05-24 22:02:57 -04:00 |
Luke Street
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32f9bafff1
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Fix Metal rendering; HI-DPI improvements
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2021-05-24 18:53:49 -04:00 |
Luke Street
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2ef4a775c1
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Add initial imgui implementation
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2021-05-24 17:25:31 -04:00 |
Luke Street
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48d22ddab4
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Remove Editor & specter
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2021-05-24 01:07:22 -04:00 |
Phillip Stephens
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8f493f17f1
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Minor fixes, use CUnitVector in CCollionInfo
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2021-05-23 13:10:57 -07:00 |
Phillip Stephens
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070d34d281
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Add CMayaSpline update zeus
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2021-05-23 11:53:15 -07:00 |
Phillip Stephens
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ec08dea524
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Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN
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2021-05-16 15:29:34 -07:00 |
Phillip Stephens
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d44a997a3a
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Revert test changes
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2021-05-16 12:23:13 -07:00 |
Phillip Stephens
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128015baa6
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Code cleanup
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2021-05-16 12:11:45 -07:00 |
Phillip Stephens
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e9b4cce6db
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Remove debug print
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2021-05-09 16:10:05 -07:00 |
Phillip Stephens
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6718f697dd
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Fix Flaahgra's attack by using the correct variable in CBodyController
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2021-05-09 16:05:36 -07:00 |
Phillip Stephens
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6ec2814b8c
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CFlaahgra cleanups
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2021-05-09 13:53:04 -07:00 |
Phillip Stephens
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61464651cd
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CDamageVulnerability fixes
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2021-05-08 20:14:38 -07:00 |
Luke Street
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5918daf818
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CElementGen: Add activeParticleCount sanity check
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2021-05-06 14:35:02 -04:00 |
Phillip Stephens
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a3628bebff
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CElementGen: Disable RecreatePipelines logic for the time being
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2021-05-06 11:27:29 -07:00 |
Phillip Stephens
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bd050e8ac0
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Start renaming CThardus functions
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2021-05-06 10:53:19 -07:00 |
Phillip Stephens
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847211f81f
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Remove unnecessary switch from CLight constructor
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2021-05-06 10:52:35 -07:00 |
Phillip Stephens
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5e0604f101
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Correct Light radius calculation
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2021-05-06 10:51:54 -07:00 |
Phillip Stephens
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2b8bc3fd8a
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Minor corrections, and fix memorycard corruption
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2021-05-02 15:06:38 -07:00 |
Phillip Stephens
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6ad0e5cb37
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CGameCollision: Cleanups
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2021-05-01 19:53:11 -07:00 |
Phillip Stephens
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7e97b6f997
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CGameCollision: Fix sign error
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2021-05-01 19:52:36 -07:00 |
Phillip Stephens
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0d63119cfc
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CCollisionActor: Minor fixes and cleanups
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2021-05-01 17:28:04 -07:00 |
Phillip Stephens
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f1b0c4b735
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CJellyZap fixes
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2021-04-25 20:16:16 -07:00 |
Phillip Stephens
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518e639f69
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Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances
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2021-04-20 18:00:03 -07:00 |
Phillip Stephens
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54691cf035
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Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate
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2021-04-19 21:52:14 -07:00 |
Phillip Stephens
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83fc649023
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Fix CScriptActorRotate
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2021-04-18 20:11:18 -07:00 |
Phillip Stephens
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f795332d89
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Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
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2021-04-18 17:31:29 -07:00 |
Phillip Stephens
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1654333a16
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Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
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2021-04-18 16:53:51 -07:00 |
Phillip Stephens
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1039424737
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Minor CPhazonPool fixes
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2021-04-13 19:09:55 -07:00 |
Luke Street
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c7f301b485
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CMemoryCardDriver: Avoid crash with corrupt/empty file
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2021-04-12 12:22:57 -04:00 |
Luke Street
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fb9ea9092a
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Merge branch 'massive-rename'
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2021-04-10 09:38:42 -04:00 |
Henrique Gemignani Passos Lima
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d6f19d26e7
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Using optick, linked from boo
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2021-04-10 09:21:34 -04:00 |
Henrique Gemignani Passos Lima
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e3896bdee9
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Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
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2021-04-10 09:18:45 -04:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Luke Street
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53fb23fc17
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CMemoryCardSys: Fix -Wstringop-truncation issue
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2021-04-05 13:32:29 -04:00 |
Phillip Stephens
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845f84f8a4
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Merge pull request #383 from henriquegemignani/feature/optimize-CrossTouchActors
Don't recreate the nearList for each entity
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2021-04-03 10:26:40 -07:00 |
Henrique Gemignani Passos Lima
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eed6022a15
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Improve CFileDvdRequest::PostCancelRequest
Do nothing if either m_complete or m_cancel is set, avoiding waiting for the mutex for no reason.
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2021-04-03 20:07:14 +03:00 |
Henrique Gemignani Passos Lima
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483e25bff3
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Don't recreate the nearList for each entity
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2021-04-03 04:32:26 +03:00 |
Phillip Stephens
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cefe6bb232
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Remove old test code
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2021-04-02 16:46:16 -07:00 |
Luke Street
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286efb5609
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CFBStreamedPairOfTotals: Fix end keyframe logic
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2021-04-02 10:50:20 -04:00 |