Lioncash
f1256faeb7
Runtime: Remove unnecessary c_str() calls
...
Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Lioncash
495ff19aad
CDamageInfo: Make certain constructors constexpr
...
Allows eliminating potential runtime static constructors by allowing
file-scope instances to be declared constexpr.
2020-01-31 02:06:14 -05:00
Phillip Stephens
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path
2019-09-21 06:07:13 -07:00
Lioncash
45cdc38ac0
CPlayer: Use size_t with SfxIdFromMaterial
...
Allows passing in sizes without potential truncation from size_t,
allowing nicer use of std::size() to dehardcode some magic values.
2019-09-17 14:52:42 -04:00
Lioncash
96f035f24b
CMorphBall: Use std::array where applicable
...
Makes the arrays strongly-typed and impervious to implicit
array->pointer decay.
This also uncovered an out of bounds memory read within UpdateEffects
cause by said array->pointer decay.
2019-09-16 21:11:30 -04:00
Lioncash
e4b22ea9d8
CMorphBall: Place internally linked data within an anonymous namespace
...
Keeps all internal data within one place and also prevents any potential
ODR violations from occurring in relation to any of these.
2019-09-16 14:53:52 -04:00
Lioncash
8c59ace5fe
CMorphBall: Clean up includes
2019-09-16 14:43:33 -04:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
...
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
47c6b5cba8
Bug fixes and CGuiFrame mouse events
2019-01-19 20:43:11 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Phillip Stephens
89ece2e9b2
Proper CRandom16 usage
...
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Jack Andersen
4c306e7e40
Implement CHUDBillboardEffect, bug fixes
2018-11-03 15:08:44 -10:00
Jack Andersen
98c7525176
Initially working CEnvFxManager
2018-11-01 22:16:16 -10:00
Jack Andersen
8fb77eac2c
Various bug fixes
2018-10-20 18:14:00 -10:00
Jack Andersen
e46ec80b64
Integrate Amuse into hecl cook/extract for MP1/2
2018-09-02 14:46:16 -10:00
Jack Andersen
bc9d225c89
Fix boost ball and other collision issues
2018-06-21 19:11:20 -10:00
Jack Andersen
3754962301
Finish CProjectileWeapon
2018-02-09 20:26:12 -10:00
Jack Andersen
083571e693
Work on CGameProjectile
2018-02-08 21:12:26 -10:00
Jack Andersen
47b3d57c3a
Arm cannon rendering fixes
2018-01-14 21:39:25 -10:00
Jack Andersen
1c44f8d1bc
Various movement and HUD bug fixes
2017-12-18 17:05:50 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
30ae347420
Implement CWorldShadow and texture clamp mode
2017-09-30 18:26:46 -10:00
Jack Andersen
484a4900a0
CMorphBall Complete
2017-09-29 17:45:57 -10:00
Jack Andersen
5bec8f4d89
Additional CMorphBall implementations
2017-09-20 19:10:18 -10:00
Jack Andersen
3897a91e13
Update amuse and boo
2017-09-19 23:26:01 -10:00
Jack Andersen
41032d0a7c
More CMorphBall implementations
2017-09-17 17:02:48 -10:00
Jack Andersen
2c4967ca4d
More work on CMorphBall
2017-09-16 17:13:03 -10:00
Jack Andersen
c0d5cee8b1
Additional work on CMorphBall
2017-09-11 19:51:17 -10:00
Jack Andersen
27cee61765
Implement array-based rstl::reserved_vector
2017-09-10 21:08:30 -10:00
Jack Andersen
10092821c8
Initial round of CMorphBall implementations
2017-09-10 16:18:49 -10:00
Jack Andersen
3fa80babf6
More CPlayer implementations
2017-08-18 20:52:13 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Jack Andersen
4f33422423
Lots of CPlayer implementations
2017-06-11 18:23:34 -10:00
Jack Andersen
d2e9290363
Pointer dereference bug fixes
2017-03-10 08:00:40 -10:00
Jack Andersen
87a22b73fa
DrawWorld implementation complete
2017-03-05 20:33:51 -10:00
Jack Andersen
6bbed11859
Additional ThermalCold filter work; CStateManager fields
2016-07-22 09:46:30 -10:00