Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
Phillip Stephens
|
83f3e3d4f1
|
Various Implementations
|
2016-11-20 13:53:15 -08:00 |
Phillip Stephens
|
6c765d19fd
|
Winderp = myderp
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2016-09-25 11:20:58 -07:00 |
Phillip Stephens
|
23b6bd350e
|
Prelim CPlayer imps, fix race condition in CGameGlobalObjects
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2016-09-25 09:45:22 -07:00 |
Jack Andersen
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7d2370efe0
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CWorldTransManager 2-camera instances
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2016-09-11 18:53:28 -10:00 |
Phillip Stephens
|
130108070d
|
More CPhysicsActor imps
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2016-09-01 02:31:18 -07:00 |
Phillip Stephens
|
c35106c907
|
Fix MP3 SAVW support, code cleanup, and more stubs
|
2016-08-30 17:33:59 -07:00 |
Jack Andersen
|
9ca7f9c9e4
|
HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
Jack Andersen
|
fb1ce432aa
|
CStateManager::InitializeResources() dependencies all in
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2016-08-14 15:19:04 -10:00 |
Jack Andersen
|
24bfc47d1a
|
Plenty of dependency stubs for CStateManager
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2016-08-14 11:11:44 -10:00 |
Jack Andersen
|
2a425b5a73
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Work on CStateManager::InitializeState flow
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2016-08-13 17:00:58 -10:00 |
Jack Andersen
|
6bbed11859
|
Additional ThermalCold filter work; CStateManager fields
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2016-07-22 09:46:30 -10:00 |