Phillip Stephens
3ef555dba4
Merge pull request #11 from lioncash/lock
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General: Make use of lock deduction guides
2019-08-21 20:23:43 -07:00
Lioncash
d00cb36fc2
Connection: Amend clang-format discrepancies
2019-08-21 19:16:46 -04:00
Lioncash
ac4858b857
Connection: Replace usages of goto
2019-08-21 19:16:02 -04:00
Lioncash
5d157e97b3
General: Use override where applicable
2019-08-21 18:20:07 -04:00
Lioncash
82109b785d
General: Make use of lock deduction guides
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Allows dehardcoding the type within the locks.
2019-08-21 17:01:03 -04:00
Phillip Stephens
bcfea9a09a
Merge pull request #10 from lioncash/cv
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CVar: Remove redundant const return for toLiteral() and toWideLiteral()
2019-08-20 19:31:06 -07:00
Lioncash
b9e5417a94
CVar: Remove redundant const return for toLiteral() and toWideLiteral()
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This can actually inhibit copy elision
2019-08-20 10:15:14 -04:00
Lioncash
645f20c308
CVarManager: Deduplicate repetitive names
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We can just assign the repeated portion of the expression to a reference
instead of continually re-accessing the same variable, making it nicer
to read.
2019-08-20 06:29:17 -04:00
Lioncash
cfced1bf0a
CVarManager: Eliminate redundant map lookups
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We can simply utilize the iterator of the previous existence check to
access the member instead of hashing through the map again.
2019-08-20 06:23:25 -04:00
Lioncash
4818198e41
CVarManager: Brace multi-line statements
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Makes intentions explicit.
2019-08-20 06:10:23 -04:00
Lioncash
a16327df68
CVarManager: Use std::any_of for restartRequired()
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Same thing, but more concise.
2019-08-20 06:08:12 -04:00
Lioncash
a1a18c6816
CVarManager: Use insert_or_assign where applicable
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Avoids the need to create an initial entry in the map which is then
overwritten with the value being assigned to it.
2019-08-20 06:06:55 -04:00
Lioncash
64ac2e423e
hecl/FourCC: Make use of constexpr constructors where applicable
2019-08-15 06:48:38 -04:00
Jack Andersen
7b05b41d34
Windows build fixes
2019-07-27 15:19:48 -10:00
Jack Andersen
08d15514a9
Update submodules
2019-07-20 22:42:03 -10:00
Jack Andersen
6988f86672
Massive fmtlib refactor
2019-07-19 18:22:58 -10:00
Phillip Stephens
efa7463a9a
shaderc metal "error" fix
2019-07-01 01:26:42 -07:00
Jack Andersen
4fa1a2f3b7
Fixes for ANCS cooking
2019-06-14 14:37:53 -10:00
Jack Andersen
31caec79dd
Windows build fixes
2019-06-12 15:29:52 -10:00
Jack Andersen
387f8fa864
Blender Python API updates and better CMake dependency handling
2019-06-11 16:01:19 -10:00
Jack Andersen
7cc157c8b9
Support for per-stage shader hashing
2019-06-05 14:07:29 -10:00
Jack Andersen
f596cbff83
Windows fixes for refactor
2019-05-09 18:07:48 -10:00
Jack Andersen
92e2c03a01
Fix skin binding unordered_map use
2019-05-08 13:38:00 -10:00
Jack Andersen
5c59acddf2
Blender 2.8 refactor
2019-05-07 17:47:34 -10:00
Jack Andersen
8b1b674a7d
Ensure uninitialized data is not accessed in normal operation
2019-04-06 18:54:58 -10:00
Jack Andersen
2ab5c1436b
Add True and False tests for bitwise enums
2019-04-02 18:29:04 -10:00
Jack Andersen
72b14a78a0
Correct indirect texture sampling swizzle
2019-03-07 17:33:50 -10:00
Jack Andersen
927be4e839
Proper blending modes for handling alpha test
2019-03-02 20:17:41 -10:00
Jack Andersen
1f04f7ae12
Add closefrom call to RunProcess
2019-02-26 19:13:19 -10:00
Jack Andersen
6626557cc4
TexGen bug fix with diffuse-only pass
2019-02-26 18:50:13 -10:00
Jack Andersen
8e8ecaf4aa
Add fallback for diffuse expression
2019-02-24 22:10:34 -10:00
Jack Andersen
a9254f6643
Ensure pipes aren't duplicated between blender instances
2019-02-24 00:14:44 -10:00
Jack Andersen
470182de06
Support for diffuse texture identification in IR
2019-02-23 21:14:43 -10:00
Jack Andersen
fc40190933
Implicit switch fallthrough refactor
2019-02-17 19:44:46 -10:00
Jack Andersen
b6af26fa91
addColor term for standard shader model
2019-02-07 21:55:39 -10:00
Jack Andersen
d88c9cc21b
Debug mode for metal shaders
2019-02-03 15:38:14 -10:00
Jack Andersen
23a6d66a8c
Add -j argument for hecl cooking
2019-02-03 14:01:12 -10:00
Jack Andersen
f35285b076
Windows fixes
2019-01-28 22:25:51 -10:00
Phillip Stephens
7542cb9650
Minor fixes
2019-01-26 15:21:30 -08:00
Phillip Stephens
f776f89bee
Minor Console fixes
2018-12-09 21:12:10 -08:00
Jack Andersen
72193079ae
New code style refactor
2018-12-07 19:18:42 -10:00
Jack Andersen
54c466276b
SIMD refactor
2018-12-07 15:31:11 -10:00
Jack Andersen
1b073abb76
Change cheats CVar key
2018-11-23 22:08:44 -10:00
Jack Andersen
e2ec1f69a3
Vertex shaders do rigging computations in object space
2018-11-07 14:53:00 -10:00
Jack Andersen
344148e3b3
Add direct SDNA parser for blend files
2018-10-21 22:14:32 -10:00
Jack Andersen
a230eeb3b1
Macros for shader extensions to determine blend factors
2018-10-20 18:13:25 -10:00
Jack Andersen
3698199403
Reflection sampler fixes
2018-10-18 13:55:42 -10:00
Jack Andersen
d395f4a79e
macOS build fixes
2018-10-15 17:15:05 -10:00
Jack Andersen
61a50aa57e
Windows sync fixes for API changes
2018-10-14 10:09:15 -10:00
Jack Andersen
aef455e1ab
Attachment model support in blender addon
2018-10-11 10:48:13 -10:00
Jack Andersen
0ee18025dd
Huge shader infrastructure refactor
2018-10-06 16:53:57 -10:00
Jack Andersen
e16ef9709d
Update submodules
2018-09-02 14:45:32 -10:00
Jack Andersen
3f45710fb2
Fix cook tool crash
2018-06-15 16:26:30 -10:00
Phillip Stephens
61f744e15d
Defer values for unregistered CVars
2018-06-12 20:19:08 -07:00
Phillip Stephens
801214d9a8
Add support for string literals in Console::executeString, add implicit get/set for CVars
2018-06-12 19:03:29 -07:00
Jack Andersen
eff677ca20
Update boo
2018-06-11 15:16:00 -10:00
Jack Andersen
03cb7cf237
Ensure lighting extension is passed vec3
2018-06-06 18:36:46 -10:00
Jack Andersen
56a0661d33
Update boo
2018-06-01 14:02:20 -10:00
Jack Andersen
c11557bcff
Make SIGINT a bit cleaner for packaging
2018-05-25 17:07:04 -10:00
Jack Andersen
77f814192e
Windows build fixes
2018-05-24 20:34:58 -10:00
Jack Andersen
d0d330062f
Resource tracing and memory leak fixes
2018-05-19 20:12:32 -10:00
Jack Andersen
9c30a44a65
Fix see through collision material
2018-05-10 21:02:19 -10:00
Phillip Stephens
0aac384e60
Fix windows build
2018-05-01 17:41:51 -07:00
Phillip Stephens
eae0dbd2bb
Add ability to flag commands
2018-04-29 20:11:37 -07:00
Phillip Stephens
031c139e2d
Merge commit '13b41ab'
2018-04-26 14:11:49 -07:00
Phillip Stephens
694bc0a888
Add ability to unregister command on the fly
2018-04-26 14:10:32 -07:00
Jack Andersen
aa84d7c725
Add emissive cycles shaders
2018-04-14 20:04:08 -10:00
Jack Andersen
2c5a662fec
Add adjacent area lightmap cooking
2018-04-08 14:08:33 -10:00
Jack Andersen
396790181a
Minimized shader hash generation; more compatible MultiProgressPrinter
2018-04-07 10:52:35 -10:00
Jack Andersen
b54dedb22b
Minor cook fixes
2018-04-03 22:28:13 -10:00
Jack Andersen
94988eb9e5
GX shader cook fixes; Resource cook passes
2018-04-01 18:26:21 -10:00
Jack Andersen
c9f61eb9da
Fixes for GameCube targeting
2018-03-27 22:06:34 -10:00
Jack Andersen
d1a66e15d4
Add parallel progress printing
2018-03-23 11:40:12 -10:00
Jack Andersen
f2d6f643c9
PATH cooking bug fix
2018-02-26 00:38:50 -10:00
Jack Andersen
3acb9c9e3d
Initial PATH cooking support
2018-02-24 22:23:00 -10:00
Jack Andersen
2f6d9d2509
Minor macro adjustment
2018-02-23 20:33:01 -10:00
Jack Andersen
06797cd9fc
Add PATH .blend file type
2018-02-23 20:15:12 -10:00
Jack Andersen
3eedbd3c3b
Template-based DNA refactor
2018-02-21 21:23:15 -10:00
Jack Andersen
7a60440d58
Add shader mode for constant alpha overwrite
2018-02-04 20:54:35 -10:00
Jack Andersen
1b861eaa61
Non-clobbering YAML serialize operation
2018-01-22 18:40:09 -10:00
Phillip Stephens
2f840e5321
Merge commit 'f47d7d9'
2018-01-21 18:41:17 -08:00
Phillip Stephens
24abe43865
Restore old CVar system
2018-01-21 18:40:11 -08:00
Jack Andersen
f546400cc1
Update boo
2018-01-21 12:03:48 -10:00
Jack Andersen
ac29a724ba
Deep color CVar and GLSL backend bug fixes
2018-01-15 20:30:37 -10:00
Phillip Stephens
8cef2f5192
Add ability to enable developer mode in-code
2018-01-15 05:18:03 -08:00
Phillip Stephens
5c66ffc5df
Refactor CVar class
2018-01-15 04:34:02 -08:00
Phillip Stephens
4543e2a87e
Merge commit 'c46f861'
2018-01-13 23:38:17 -08:00
Phillip Stephens
52c14848d9
Various minor fixes
2018-01-13 23:37:00 -08:00
Jack Andersen
7a815e2962
Add missing <sstream> include
2018-01-13 20:40:42 -10:00
Phillip Stephens
f777d034f2
Implement core Console behavior and CVarManager commands
2018-01-13 18:39:32 -08:00
Phillip Stephens
7f6913e046
Fix linux build, initial logvisor integration into Console
2018-01-11 08:26:33 -08:00
Phillip Stephens
24ee3fa21e
Windows build fix
2018-01-11 04:38:35 -08:00
Phillip Stephens
e247733d04
Initial `Console` implementation
2018-01-11 01:36:00 -08:00
Jack Andersen
2d0f079991
Add CVarCommons; hecl-light library
2018-01-09 20:16:18 -10:00
Jack Andersen
b3ca5b1e1e
Changes to support MSAA rendering
2018-01-06 19:17:45 -10:00
Jack Andersen
308af03115
Disable cotire unity build
2017-12-31 16:53:17 -10:00
Jack Andersen
9daa74e08e
Windows PCH fixes
2017-12-29 15:07:15 -10:00
Jack Andersen
aae0dc56b7
Huge compile performance refactor
2017-12-28 21:56:31 -10:00
Phillip Stephens
0e4310903d
Update boo; Add initial GUI mode support
2017-12-15 18:13:20 -08:00
Jack Andersen
758c602dc5
Add ASan build capability
2017-12-11 16:05:28 -10:00
Jack Andersen
93711460f8
More flexible cull-mode options for shader extensions
2017-12-09 19:29:23 -10:00
Jack Andersen
a60a02a31e
Add flip flag for collision triangles
2017-12-08 19:15:26 -10:00
Jack Andersen
79f0336588
UWP fixes
2017-12-06 18:09:27 -10:00
Jack Andersen
559096feeb
UWP support
2017-12-05 17:22:31 -10:00
Jack Andersen
d4ce1d4913
ProjectPath bug fixes
2017-12-01 19:49:45 -10:00
Jack Andersen
1987a6e3d3
Implement asprintf for Windows
2017-11-24 16:49:50 -10:00
Jack Andersen
b382188a5c
Remove debugging changes
2017-11-21 00:22:36 -10:00
Jack Andersen
ddf7c983da
Major refactor of hecl parser using @hackyourlife architecture
2017-11-20 23:33:28 -10:00
Jack Andersen
b41b21cb4b
Windows fixes
2017-11-13 17:34:05 -10:00
Jack Andersen
4111d49d64
string_view refactor
2017-11-12 20:13:53 -10:00
Jack Andersen
b9490877a4
Iterator fix
2017-11-06 22:05:40 -10:00
Jack Andersen
a3b9a32633
Remaining object tracker platforms
2017-11-05 20:56:17 -10:00
Jack Andersen
d2fda8a373
Changes to support new boo object tracker API
2017-11-04 20:15:03 -10:00
Jack Andersen
3e18e519ce
Windows fixes
2017-10-29 21:29:07 -10:00
Jack Andersen
a2c5d891b5
Various bug fixes
2017-10-27 00:10:08 -10:00
Jack Andersen
5e99ee1d95
Minor improvements
2017-10-25 19:37:15 -10:00
Jack Andersen
b7208bfc5f
Implement `hecl package`
2017-10-24 21:46:32 -10:00
Jack Andersen
a5b7a7b96c
Windows fixes
2017-10-23 17:11:44 -10:00
Jack Andersen
48ec4cf6eb
Various bug fixes
2017-10-21 20:10:59 -10:00
Jack Andersen
ebad51dc2e
Add DCLN blend type
2017-10-16 19:51:13 -10:00
Jack Andersen
7c3bac2951
Add perspective division to texture matrix processing
2017-09-30 18:25:49 -10:00
Phillip Stephens
cc8415b4f6
update boo
2017-09-10 01:08:52 -07:00
Jack Andersen
2674989a4a
Generate pool skin index for CPU-based skinning operations
2017-08-20 19:46:26 -10:00
Jack Andersen
6d997e4ffa
NULL path bug fix
2017-08-17 17:18:52 -10:00
Jack Andersen
f761810e8c
Other platforms for SteamFinder
2017-07-23 13:44:17 -10:00
Jack Andersen
14277fa386
Add Steam app finder, fix missing blender cube bug
2017-07-22 23:20:28 -10:00
Jack Andersen
d8ed2fd157
Isolate hecl::SystemChar in single header
2017-06-10 08:22:40 -10:00
Phillip Stephens
c72ee72f6f
Conform other platforms
2017-05-29 01:18:54 -07:00
Phillip Stephens
145c152012
Fix GLSL reflection shader compile errors.
2017-05-28 23:00:17 -07:00
Jack Andersen
8bfac09158
Add map visibility mode property
2017-04-18 13:38:23 -10:00
Jack Andersen
21e2a26e36
HLSL reflection fix
2017-03-26 08:21:01 -10:00
Jack Andersen
b860d962ae
Reflection shader support
2017-03-25 19:51:58 -10:00
Jack Andersen
ed5085e42b
MAPA/MAPU bug fixes
2017-03-20 11:14:20 -10:00
Jack Andersen
87ae8aaa57
Windows fixes
2017-03-19 20:59:14 -10:00
Jack Andersen
53521a0eea
Initial blender addon support for MAPA and MAPU types
2017-03-19 19:08:51 -10:00
Jack Andersen
9cc364c4fd
Updated rendering interface for boo
2017-03-17 13:32:18 -10:00
Jack Andersen
626056f3b9
Refactor for boo upgrades
2017-03-13 21:03:22 -10:00
Jack Andersen
21194f43db
Update Metal for frontface culling support
2017-03-10 11:07:55 -10:00
Jack Andersen
56aacdacde
backface culling support
2017-03-10 10:38:34 -10:00
Jack Andersen
e698a27d1c
Use HECL_MULTIPROCESSOR macro for enabling multithreaded work
2017-03-10 07:58:43 -10:00
Jack Andersen
3b7c7cf0fc
Texture identifier collision avoidance for Metal
2017-03-05 13:34:55 -10:00
Jack Andersen
437fd54400
Ensure shader extension textures don't conflict
2017-03-05 13:00:37 -10:00
Jack Andersen
6b4351d689
Missing #include for linux
2017-02-25 16:42:57 -10:00
Jack Andersen
89f216d94f
Add hecl::PathRelative()
2017-02-24 21:58:36 -10:00
Jack Andersen
8c3a7da616
Updates to support VISI generation
2017-02-23 22:27:07 -10:00
Jack Andersen
86f9f62ef6
Targeted subresource generation for Actor and World blends
2017-02-12 20:51:15 -10:00
Jack Andersen
154a44e21f
Add master mulColor to programmable shader output
2017-02-09 23:00:23 -10:00
Jack Andersen
ae9b2309cf
Add RecrusiveMakeDir
2017-02-03 17:45:39 -10:00
Jack Andersen
1bfef7ddf8
ShaderCacheManager read fix
2017-02-02 20:22:54 -10:00
Jack Andersen
1c9708f261
EINTR recovery for BlenderConnection I/O
2017-02-01 15:53:51 -10:00