Commit Graph

7204 Commits

Author SHA1 Message Date
Jack Andersen 12646ae23d Set shared lib option in cmake cache 2017-07-02 18:48:19 -10:00
Jack Andersen b975184530 Invalid definition removals 2017-07-02 18:24:22 -10:00
Jack Andersen a50b0c2322 Remove invalid winsupport.hpp include 2017-07-02 18:04:03 -10:00
Jack Andersen d432a93553 tinyxml2 integration fixes 2017-07-02 17:53:05 -10:00
Jack Andersen 3060a1a934 Merge branch 'master' of https://github.com/AxioDL/urde 2017-07-02 17:34:47 -10:00
Jack Andersen 0cfefd22a1 Implement CCollidableOBBTree 2017-07-02 17:34:19 -10:00
Jack Andersen 3a5b693882 Update zeus 2017-07-02 17:34:07 -10:00
Phillip Stephens 38a13868f0 Compile fixes, and initial asset name parser 2017-07-02 03:18:38 -07:00
Phillip Stephens d0b194d6e5 Compile fixes 2017-07-02 03:13:43 -07:00
Jack Andersen 704e1b110a Update nod 2017-07-01 20:08:54 -10:00
Jack Andersen b7f88906ca Update nod 2017-07-01 19:40:12 -10:00
Jack Andersen c41427e7f3 NOD API changes 2017-07-01 13:37:59 -10:00
Jack Andersen 7063f2412d Implement builtin collider tests 2017-06-30 17:23:49 -10:00
Jack Andersen bbf6c85c1b Update zeus 2017-06-30 17:23:34 -10:00
Jack Andersen ff15bfbec3 Finish CMetroidAreaCollider 2017-06-29 15:39:34 -10:00
Jack Andersen b3febea530 Update zeus 2017-06-29 15:39:21 -10:00
Jack Andersen ec7ac212ef Finish AABB area colliders 2017-06-25 15:36:31 -10:00
Jack Andersen 3292d6e4b1 Update zeus 2017-06-25 15:36:20 -10:00
Jack Andersen 458cde358c Attempt to fix CElementGenShadersGLSL.cpp 2017-06-23 23:13:33 -10:00
Jack Andersen 35fa9b0992 Initial CMetroidAreaCollider implementations 2017-06-23 18:58:59 -10:00
Jack Andersen a2c462529f Add some moving collision implementations 2017-06-22 07:56:51 -10:00
Jack Andersen 59771cf630 Finish CGroundMovement 2017-06-20 21:24:26 -10:00
Jack Andersen d4a97861dc Initial work on CGroundMovement 2017-06-18 21:00:50 -10:00
Jack Andersen c854a45dfe apply CMAKE_CXX_STANDARD 2017-06-17 16:53:39 -10:00
Jack Andersen 4656e3c30f Update zeus 2017-06-17 16:53:23 -10:00
Jack Andersen 12e49581c1 apply CMAKE_CXX_STANDARD 2017-06-17 16:50:55 -10:00
Jack Andersen 71a361f54e Work on collision related implementations 2017-06-17 15:58:13 -10:00
Jack Andersen 47e73f9f80 Add particle data binding for rendering PMUS quads 2017-06-12 08:20:07 -10:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Phillip Stephens 46c70ecf11 Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes 2017-06-10 22:49:27 -07:00
Jack Andersen 2d2a3dcf1c Update hecl 2017-06-10 19:01:54 -10:00
Jack Andersen 40a26ae19d Add missing string.h and algorithm includes 2017-06-10 19:01:17 -10:00
Jack Andersen 8ee5d43589 Windows fix 2017-06-10 18:37:09 -10:00
Jack Andersen 14a4bc2050 ZERY fix 2017-06-10 18:07:09 -10:00
Jack Andersen f8f3bf407a Finish CParticleElectric 2017-06-10 16:57:35 -10:00
Jack Andersen 92122a9b31 Windows fixes 2017-06-10 08:41:03 -10:00
Jack Andersen 7e01a86330 Windows fixes 2017-06-10 08:40:27 -10:00
Jack Andersen 4780dc79fe Address some over-inclusion issues for hecl::SystemChar 2017-06-10 08:23:30 -10:00
Jack Andersen d8ed2fd157 Isolate hecl::SystemChar in single header 2017-06-10 08:22:40 -10:00
Jack Andersen 6701ac264d CParticleSwooshShaders HLSL implementation 2017-06-09 20:13:16 -10:00
Jack Andersen f3acc97d63 Implement actual CParticleSwoosh rendering 2017-06-09 19:34:39 -10:00
Jack Andersen cd859e4baf Update zeus 2017-06-09 18:31:56 -10:00
Jack Andersen c45321bc5e Update zeus 2017-06-08 11:00:40 -10:00
Jack Andersen 302bd76ebd Implement remaining CParticleSwoosh renderers 2017-06-05 19:05:09 -10:00
Jack Andersen a07097855b Work on CParticleSwoosh renderers 2017-06-04 16:40:29 -10:00
Jack Andersen ca9170bc88 Several initial CParticleSwoosh implementations 2017-06-03 18:54:47 -10:00
Jack Andersen 6da6e37d42 Conform CElementGen with retail 2017-06-03 15:01:09 -10:00
Jack Andersen db8a7d3433 CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
Jack Andersen 4c41132168 Implement CScriptCameraBlurKeyframe and CScriptCameraFilterKeyframe 2017-06-01 11:13:19 -10:00
Jack Andersen 94461ff41d Implement HLSL static and scan lines shaders 2017-06-01 09:47:39 -10:00