Jack Andersen
|
7cc157c8b9
|
Support for per-stage shader hashing
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2019-06-05 14:07:29 -10:00 |
Jack Andersen
|
82fc24ebe6
|
Update boo
|
2019-06-02 21:51:26 -10:00 |
Jack Andersen
|
4de7e2c0d6
|
Update boo
|
2019-05-31 23:27:44 -10:00 |
Jack Andersen
|
c8c6936e0c
|
Update boo
|
2019-05-31 17:40:30 -10:00 |
Jack Andersen
|
50ca5553ab
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Ensure ApplicationReps.hpp is generated in binary directory
|
2019-05-10 13:08:05 -10:00 |
Jack Andersen
|
e1b01a0962
|
Update boo
|
2019-05-09 18:10:04 -10:00 |
Jack Andersen
|
f596cbff83
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Windows fixes for refactor
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2019-05-09 18:07:48 -10:00 |
Jack Andersen
|
92e2c03a01
|
Fix skin binding unordered_map use
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2019-05-08 13:38:00 -10:00 |
Jack Andersen
|
5c59acddf2
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Blender 2.8 refactor
|
2019-05-07 17:47:34 -10:00 |
Jack Andersen
|
8b1b674a7d
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Ensure uninitialized data is not accessed in normal operation
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2019-04-06 18:54:58 -10:00 |
Jack Andersen
|
2ab5c1436b
|
Add True and False tests for bitwise enums
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2019-04-02 18:29:04 -10:00 |
Jack Andersen
|
6816fea5b8
|
Update athena
|
2019-03-23 22:05:36 -10:00 |
Jack Andersen
|
4bb697cbdf
|
Update boo
|
2019-03-09 23:14:04 -10:00 |
Jack Andersen
|
72b14a78a0
|
Correct indirect texture sampling swizzle
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2019-03-07 17:33:50 -10:00 |
Jack Andersen
|
3759bf1b3d
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Avoid redundant pool destroy/allocs
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2019-03-04 22:34:03 -10:00 |
Jack Andersen
|
f262e59e68
|
Update boo
|
2019-03-03 13:03:33 -10:00 |
Jack Andersen
|
927be4e839
|
Proper blending modes for handling alpha test
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2019-03-02 20:17:41 -10:00 |
Jack Andersen
|
1f04f7ae12
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Add closefrom call to RunProcess
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2019-02-26 19:13:19 -10:00 |
Jack Andersen
|
6626557cc4
|
TexGen bug fix with diffuse-only pass
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2019-02-26 18:50:13 -10:00 |
Jack Andersen
|
8e8ecaf4aa
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Add fallback for diffuse expression
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2019-02-24 22:10:34 -10:00 |
Jack Andersen
|
a9254f6643
|
Ensure pipes aren't duplicated between blender instances
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2019-02-24 00:14:44 -10:00 |
Jack Andersen
|
470182de06
|
Support for diffuse texture identification in IR
|
2019-02-23 21:14:43 -10:00 |
Jack Andersen
|
d13bd28281
|
Update boo
|
2019-02-17 19:46:29 -10:00 |
Jack Andersen
|
fc40190933
|
Implicit switch fallthrough refactor
|
2019-02-17 19:44:46 -10:00 |
Jack Andersen
|
fdbfbf74fd
|
Update athena
|
2019-02-15 15:31:21 -10:00 |
Jack Andersen
|
f46cd474a6
|
Update boo
|
2019-02-11 21:19:02 -10:00 |
Jack Andersen
|
3cc65704d3
|
Disable contiguous surface splitting
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2019-02-09 18:41:13 -10:00 |
Jack Andersen
|
b6af26fa91
|
addColor term for standard shader model
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2019-02-07 21:55:39 -10:00 |
Jack Andersen
|
d88c9cc21b
|
Debug mode for metal shaders
|
2019-02-03 15:38:14 -10:00 |
Jack Andersen
|
23a6d66a8c
|
Add -j argument for hecl cooking
|
2019-02-03 14:01:12 -10:00 |
Jack Andersen
|
f35285b076
|
Windows fixes
|
2019-01-28 22:25:51 -10:00 |
Phillip Stephens
|
7542cb9650
|
Minor fixes
|
2019-01-26 15:21:30 -08:00 |
Jack Andersen
|
8cbb1e650f
|
Update boo
|
2019-01-21 18:23:42 -10:00 |
Jack Andersen
|
0178e8b7d6
|
PATH generation fixes for blender addon
|
2019-01-15 18:22:30 -10:00 |
Jack Andersen
|
6ff366f214
|
Update boo
|
2019-01-02 17:47:07 -10:00 |
Jack Andersen
|
96895c6150
|
Update submodules
|
2018-12-30 19:01:30 -10:00 |
Jack Andersen
|
1d95cf9221
|
Update lzokay
|
2018-12-26 11:39:49 -10:00 |
Jack Andersen
|
206e54210c
|
Switch to lzokay library
|
2018-12-19 17:44:40 -10:00 |
Jack Andersen
|
838afd73ae
|
Update athena
|
2018-12-16 17:52:24 -10:00 |
Jack Andersen
|
0af86ab3c2
|
Update submodules
|
2018-12-15 20:30:35 -10:00 |
Jack Andersen
|
f695aa44d4
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/hecl
|
2018-12-12 21:39:03 -10:00 |
Jack Andersen
|
d8da828d12
|
Update athena
|
2018-12-12 21:38:40 -10:00 |
Phillip Stephens
|
f776f89bee
|
Minor Console fixes
|
2018-12-09 21:12:10 -08:00 |
Jack Andersen
|
7a68a5350b
|
Update athena
|
2018-12-07 20:44:26 -10:00 |
Jack Andersen
|
72193079ae
|
New code style refactor
|
2018-12-07 19:18:42 -10:00 |
Jack Andersen
|
54c466276b
|
SIMD refactor
|
2018-12-07 15:31:11 -10:00 |
Jack Andersen
|
1b073abb76
|
Change cheats CVar key
|
2018-11-23 22:08:44 -10:00 |
Phillip Stephens
|
6695e9596d
|
Fix heclTest build
|
2018-11-09 15:31:51 -08:00 |
Jack Andersen
|
e2ec1f69a3
|
Vertex shaders do rigging computations in object space
|
2018-11-07 14:53:00 -10:00 |
Jack Andersen
|
e140b16af8
|
Update boo
|
2018-11-04 21:25:18 -10:00 |