Phillip Stephens
|
56320d2442
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DGRP Extract Fix
|
2016-06-01 23:26:50 -07:00 |
Phillip Stephens
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00a98bce85
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Various implementatations
|
2016-04-29 03:08:46 -07:00 |
Phillip Stephens
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c55db47941
|
PASDatabase imps
Add SpecialFunction loader
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2016-04-27 12:59:38 -07:00 |
Phillip Stephens
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6d9ccc7f89
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Various Implementations
|
2016-04-24 22:53:06 -07:00 |
Jack Andersen
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b60d55d784
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Bad level link fixes
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2016-04-23 18:03:30 -10:00 |
Phillip Stephens
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4615f37f59
|
Various imps
|
2016-04-22 13:22:45 -07:00 |
Jack Andersen
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abff623cf6
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Prep MP1::CMain for testing
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2016-04-15 10:42:40 -10:00 |
Jack Andersen
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86c21a77ac
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Function-scope statics aren't as efficient as file-scope ones
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2016-04-14 17:26:01 -10:00 |
Jack Andersen
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c91bfade75
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CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
Jack Andersen
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8608b52774
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CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Phillip Stephens
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b3687e46cc
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Initial CBodyState stubs
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2016-04-07 00:10:08 -07:00 |
Jack Andersen
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5c1d8492db
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HLSL lighting shaders
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2016-04-04 09:34:54 -10:00 |
Jack Andersen
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c26a288a8c
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Vulkan API sync
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2016-04-03 20:37:15 -10:00 |
Jack Andersen
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9f0e9a808b
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Implement Metal lighting shader
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2016-04-03 20:16:03 -10:00 |
Jack Andersen
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929f8263fc
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Phillip Stephens
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dc978a4c79
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Add Global Project
Fix Particle Crashes
|
2016-04-02 01:44:23 -07:00 |
Phillip Stephens
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d7672226a2
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Unify factory return type
|
2016-03-30 17:38:03 -07:00 |
Jack Andersen
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c5761b6c41
|
metal boo lambda sync
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2016-03-30 11:08:54 -10:00 |
Jack Andersen
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99cf1153b6
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Boo D3D lambda sync
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2016-03-30 10:44:19 -10:00 |
Jack Andersen
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77a8ce5f17
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boo lambda-API refactor
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2016-03-30 09:16:01 -10:00 |
Phillip Stephens
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a9a304ea58
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Add DPSC and WPSC
Particle Fixes
|
2016-03-28 17:07:38 -07:00 |
Phillip Stephens
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3426aaf260
|
Add more particle DNAs
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2016-03-28 01:54:02 -07:00 |
Jack Andersen
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a866939b09
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D3D sync
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2016-03-23 22:36:04 -10:00 |
Jack Andersen
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3093e60173
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Vulkan sync
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2016-03-23 22:16:57 -10:00 |
Jack Andersen
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7f8e21a999
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Update shader pipeline calls
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2016-03-23 22:07:22 -10:00 |
Phillip Stephens
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42717c383c
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Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
|
2016-03-18 19:04:12 -07:00 |
Jack Andersen
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a81bc3c7a2
|
CGuiLight imps
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2016-03-16 10:49:35 -10:00 |
Phillip Stephens
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b496ec643b
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More CRasterFont work, CParticleElectric stub
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2016-03-15 16:44:59 -07:00 |
Jack Andersen
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5566c5b002
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More CGuiFrame imps
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2016-03-14 18:55:57 -10:00 |
Phillip Stephens
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bf564ac089
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All your CLineManager are belong to us
|
2016-03-07 00:07:55 -08:00 |
Jack Andersen
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b2ccf420f8
|
Merge branch 'master' of https://github.com/AxioDL/urde
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2016-03-06 20:58:43 -10:00 |
Phillip Stephens
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b0873ccc55
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More constructor RE
|
2016-03-05 18:55:09 -08:00 |
Jack Andersen
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9ade279902
|
Merge branch 'master' into urde-tags
|
2016-03-04 14:03:41 -10:00 |
Jack Andersen
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783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
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1884f89f53
|
New atdna YAML handling
|
2016-03-03 15:01:37 -10:00 |
Phillip Stephens
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57017298e6
|
Fix broken rotation
|
2016-03-02 20:57:21 -08:00 |
Jack Andersen
|
a260108a09
|
Retail offsets added
|
2016-03-02 15:06:42 -10:00 |
Jack Andersen
|
7bf455af79
|
Particle DNA property names
|
2016-03-02 12:37:10 -10:00 |
Jack Andersen
|
c1af78e7ed
|
Parameter renaming and minor bug fixes
|
2016-02-28 17:03:11 -10:00 |
Jack Andersen
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02d605cbb9
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-27 20:56:08 -10:00 |
Jack Andersen
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accc593102
|
BNCE variable names and some doc-links
|
2016-02-27 20:55:05 -10:00 |
Phillip Stephens
|
97c8af9aa2
|
Fix maxVerts < 2 case
|
2016-02-27 17:35:45 -08:00 |
Phillip Stephens
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37da86838d
|
Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
|
2016-02-27 17:03:46 -08:00 |
Jack Andersen
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4405af9925
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Bind indirect shader pipeline closer to actual draw command
|
2016-02-26 15:39:16 -10:00 |
Jack Andersen
|
46d4f89cb7
|
Metal CElementGen shaders
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2016-02-25 22:03:20 -10:00 |
Jack Andersen
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bc28aa1d10
|
Working D3D TIND rendering
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2016-02-25 19:38:11 -10:00 |
Phillip Stephens
|
8dd023e0e8
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RenderLines implementation (missing CLineManager)
|
2016-02-25 19:45:36 -08:00 |
Phillip Stephens
|
425adaf2f3
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-25 19:31:24 -08:00 |
Phillip Stephens
|
277455b072
|
Initial CParticleElectric stubs
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2016-02-25 19:31:00 -08:00 |