Jack Andersen
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ed991a6ac0
|
Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
Phillip Stephens
|
2dee7c72cb
|
Fix build error
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2017-08-01 03:08:42 -07:00 |
Jack Andersen
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8a493615c4
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Implement CBodyController
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2017-07-13 19:14:19 -10:00 |
Jack Andersen
|
71a361f54e
|
Work on collision related implementations
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2017-06-17 15:58:13 -10:00 |
Jack Andersen
|
4f33422423
|
Lots of CPlayer implementations
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2017-06-11 18:23:34 -10:00 |
Jack Andersen
|
c069666307
|
Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
Jack Andersen
|
db12dd2ea2
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Implement CStateManager::Update
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2017-03-23 19:30:16 -10:00 |
Phillip Stephens
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0f90a1f532
|
More Collision related fixes
|
2017-02-28 19:42:06 -08:00 |
Jack Andersen
|
50fe6d34ab
|
PVS implementations
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2017-02-18 23:27:01 -10:00 |
Jack Andersen
|
59406a069b
|
Bug fixes and more CStateManager imps
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2017-02-13 18:27:20 -10:00 |
Phillip Stephens
|
bf91bdc332
|
Initial CIkChain implementation
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2017-01-07 19:36:24 -08:00 |
Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
Phillip Stephens
|
06468c778c
|
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
Phillip Stephens
|
b8ac7f0082
|
Complete CScriptDistanceFog RE
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2016-08-08 20:58:19 -07:00 |
Phillip Stephens
|
4b229bac27
|
More FRME work, implement CScriptRelay
|
2016-07-25 19:33:32 -07:00 |
Phillip Stephens
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9b62191975
|
Various imps, completed CCollisionResponse RE
|
2016-07-24 23:24:57 -07:00 |
Phillip Stephens
|
00a98bce85
|
Various implementatations
|
2016-04-29 03:08:46 -07:00 |
Phillip Stephens
|
6d9ccc7f89
|
Various Implementations
|
2016-04-24 22:53:06 -07:00 |
Jack Andersen
|
519a07b7e7
|
Needless copy construction avoidance
|
2016-04-20 09:23:00 -10:00 |
Jack Andersen
|
c614d2d2d1
|
ScriptLoader support imps
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2016-04-17 19:33:23 -10:00 |
Jack Andersen
|
48e8de05c5
|
Additional ScriptLoader imps
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2016-04-17 15:58:13 -10:00 |