86dd3df1d0
Remove InputViewer position store
...
It's redundant now as ImGui is storing the position,
it wasn't before so I'm not sure what changed for it
to suddenly work, however let's not store things redundantly.
2023-10-28 09:12:09 -07:00
a6392ab822
Make window size and position persistent
2023-10-27 14:32:36 -07:00
e4e6c0c00a
Fix empty window when developer mode is disabled, add CVars for rendering information
2023-10-22 18:38:58 -07:00
70443ddff5
Make Input Overlay position persistent when is selected
2023-10-22 17:38:48 -07:00
763fcdbd9c
Various minor fixes
2023-01-22 14:22:28 -08:00
5fb8b1237e
Store last game path; CVar updates & more
2022-06-13 01:18:30 -04:00
a3c2638cce
Fix ModifyRestart CVars
2022-06-12 00:31:26 -07:00
46a93166ef
Restore graphicsApi, msaa, and textureAniso cvars, fix a few deserialization bugs in CVar.cpp
2022-06-08 10:58:38 -07:00
c7f05d0a59
Windows fixes & memory fixes
2022-03-08 18:36:39 -05:00
e0a7236ad6
Various model rendering fixes
2022-03-08 02:44:57 -05:00
b0a711d5e2
Initial proper CTexture RE, fix configuration corruption
2022-03-02 00:26:24 -08:00
aa1d6006ed
FileStoreManager: Fix incorrect check
2022-02-27 18:02:33 -08:00
fcda2eb261
Add imgui settings back using FileStoreManager to get the path
2022-02-27 17:55:47 -08:00
b305454199
FileStoreManager: Use SDL_GetPrefPath, add org argument
...
Use SDL_GetPrefPath by default, if we fail to get a valid path *then* we use the platform specific logic as a fallback
2022-02-27 17:35:13 -08:00
c79ddb8c42
CVarManager: Bring back de/serialization
2022-02-27 17:11:10 -08:00
15900053fa
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
c33674b9ab
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00