Lioncash
89e2e65100
CCameraManager: Eliminate variable shadowing
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We can get rid of shadowing in an inner scope.
2020-04-10 13:43:55 -04:00
Lioncash
8e263ff11b
CMapWorldInfo: Name all function prototype parameters
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Same thing but is more consistent and allows IDEs to do better parameter
introspection.
2020-04-10 13:25:47 -04:00
Lioncash
f74c2d446f
CEnvFxManager: Remove mutable keywords where applicable
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We can just make the relevant functions non-const to remove the use of
mutable here.
2020-04-10 13:22:22 -04:00
Lioncash
1e6b6622fe
CGuiFrame: Remove unnecessary mutable specifiers
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We can just drop the const qualifier on ProcessMouseInput() to make the
mutable specifier unnecessary.
2020-04-10 02:17:50 -04:00
Phillip Stephens
0085f0b16f
Merge branch 'mp2-fixes'
2020-04-09 20:27:22 -07:00
Lioncash
e0a4dc37a4
CPathFindSearch: Remove use of mutable on m_viz
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We can just drop the const qualifier on DebugDraw() to get rid of the
need to specify this.
2020-04-09 21:50:01 -04:00
Lioncash
549f58d835
CScriptDamageableTrigger: Remove mutable specifier on x254_fluidPlane
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This is no longer necessary now that Render() is non-const.
2020-04-09 21:46:57 -04:00
Lioncash
124356b4e7
CSimpleShadow: Remove mutable specifier on m_filter
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This is no longer necessary now that we can remove the const qualifier
on Render().
2020-04-09 21:44:49 -04:00
Lioncash
cd0a3780c0
CRainSplashGenerator: Remove mutable specifier from m_renderer
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We can just drop the const specifiers on relevant member functions to
get rid of the need for this.
2020-04-09 21:40:48 -04:00
Lioncash
2fadaf544d
CCompoundTargetReticle: Remove mutable specifier on x28_noDrawTicks
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This is no longer needed at all.
2020-04-09 21:35:16 -04:00
Lioncash
b72d217a68
CCompoundTargetingReticle: Remove mutable specifier on m_scanRetRenderer
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This can be trivially resolved by dropping const qualifiers on the
necessary member functions.
2020-04-09 21:31:22 -04:00
Lioncash
35ca901784
CHudRadarInterface: Remove mutable specifiers from class members
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We can just drop the const qualifiers on the relevant member functions
to make these unnecessary.
2020-04-09 21:23:50 -04:00
Lioncash
27813e5fc3
CThardus: Remove mutable specifier from m_flareFilter
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Now that Render() is non-const, this specifier is no longer necessary.
2020-04-09 21:19:56 -04:00
Lioncash
1bacb69fc2
CPlasmaProjectile: Remove mutable specifier from m_renderObjs
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Now that Render() is non-const, this is no longer necessary.
2020-04-09 21:17:20 -04:00
Lioncash
061b7f9a98
CCollisionActorManager: Remove usage of const_cast
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We can just make Destroy() a non-const member function to eliminate the
need for this cast.
2020-04-09 20:33:49 -04:00
Lioncash
b89069e1b8
CBooRenderer: Remove usages of const_cast
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We can just remove the const qualifier on model here.
2020-04-09 20:22:50 -04:00
Lioncash
57d9e0f294
CFlaahgra: Remove two usages of const_cast
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These are no longer necessary.
2020-04-09 20:21:04 -04:00
Lioncash
4834720bb0
CGrappleArm: Remove usage of const_cast in RenderXRayModel()
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This is no longer necessary.
2020-04-09 20:18:45 -04:00
Lioncash
0c1b47faf8
CProjectileWeapon: Remove usages of const_cast
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Now that the base Render() function was made non-const, it's trivial to
apply this to the other classes like CProjectileWeapon.
2020-04-09 20:09:14 -04:00
Lioncash
a2f7527388
CScriptPlayerActor: Remove two usages of const_cast
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While we're at it, we can also simplify the implementation of
GetPostConstructed().
2020-04-09 20:05:53 -04:00
Lioncash
c796cf5315
CScriptSpecialFunction: Remove unnecessary const_cast in AcceptScriptMsg()
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This const_cast isn't required at all any more.
2020-04-09 19:55:31 -04:00
Jack Andersen
e858c929e3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into mp2-fixes
2020-04-09 13:04:37 -10:00
Luke Street
d131d72efa
Merge pull request #302 from lioncash/render2
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CActor: Make Render() a non-const function
2020-04-09 18:55:51 -04:00
Lioncash
b8afcb42a3
CFlaahgraTentacle: Make use of TCastToConstPtr where applicable
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Same behavior, but makes the read-only semantics explicit.
2020-04-09 17:43:15 -04:00
Lioncash
ef70d894f5
CFlaahgraTentacle: Make private static data completely internally linked
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Given these aren't referenced anywhere else, we can make them fully
internally linked. We can also make the joint list fully constexpr.
2020-04-09 17:38:06 -04:00
Lioncash
0e4bd8bf13
MP1: Make use of nullptr where applicable
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Same behavior, more indicative of what is being passed.
2020-04-09 17:18:38 -04:00
Lioncash
aabc0b7114
CStateManager: Mark material filters and lists as constexpr in TestRayDamage()
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Allows potential runtime initializers to be elided.
2020-04-09 14:52:52 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
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A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Luke Street
7774bc06ca
Merge pull request #297 from lioncash/render
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CActor: Make AddToRenderer() non-const
2020-04-09 10:55:16 -04:00
Luke Street
74bce8458b
Merge pull request #299 from lioncash/const2
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CGunWeapon: Eliminate usages of const_cast
2020-04-09 10:46:52 -04:00
Luke Street
529fced48a
Merge pull request #298 from lioncash/filter
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CCameraFilter: Make Draw() non-const
2020-04-09 10:46:37 -04:00
Lioncash
ad1f56bfda
CPowerBeam: Make use of std::array where applicable
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Same behavior, stronger typing.
We can also narrow the scope of the array.
2020-04-07 13:57:06 -04:00
Lioncash
5405dad069
CWeaponMgr: Make use of size_t in IncrCount()
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Keeps this function consistent with the previous change.
2020-04-07 13:40:14 -04:00
Lioncash
8ba2af9b5a
CWeaponMgr: Avoid unnecessary repeated std::map lookups
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Avoids trivial redundant std::map indexes by doing the lookup once and
then referring to the looked up object instead of doing repeated
lookups.
2020-04-07 13:38:36 -04:00
Lioncash
db0091e9cd
CWordBreakTables: Make use of std::array where applicable
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Same behavior, but allows directly querying iterators. We can also make
these arrays constexpr.
2020-04-07 13:24:23 -04:00
Lioncash
fe32cea8fc
CRainSplashGenerator: Always initialize x24_generateInterval
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Provides a deterministic consistent initial state.
2020-04-07 13:02:02 -04:00
Lioncash
3ea8eb21cf
CInterpolationCamera: Always initialize x1d8_24_sinusoidal
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Provides a deterministic consistent initial state.
2020-04-07 12:58:47 -04:00
Lioncash
db9a52fae3
CBodyState: Resolve sign conversion warnings in GetLocoAnimation()
2020-04-07 12:56:29 -04:00
Lioncash
ce710a94f6
CBodyState: Always initialize x3c8_primeTime
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Provides a deterministic consistent state upon construction
2020-04-07 12:55:41 -04:00
Lioncash
45dca4a25b
CStreamAudioManager: Always initialize x74_oneshot
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Provides deterministic consistent state when constructing the class.
2020-04-07 12:53:05 -04:00
Lioncash
3865dfbfe5
CSfxManager: Always initialize x1a_reverb and x55_cachedMaxVol
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Provides a deterministic initial state.
2020-04-07 12:49:43 -04:00
Lioncash
2ab59eec52
CSfxManager: Make use of std::array where applicable
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Same behavior, but with stronger typing.
2020-04-07 12:47:57 -04:00
Lioncash
d677d2ac1d
CSfxManager: Always initialize m_isEmitter
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Provides a deterministic initial state.
While we're at it, we can remove an unnecessary initializer.
2020-04-07 12:42:03 -04:00
Lioncash
18ad2595cf
CCameraFilter: Always initialize m_shape
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Provides a deterministic initial state and prevents any potential
uninitialized reads.
2020-04-07 12:36:45 -04:00
Lioncash
5fe494f683
CLayoutDescription: Always initialize xc_scale
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Provides a total deterministic initial state for the data member.
2020-04-07 12:34:15 -04:00
Lioncash
c3ddbfae89
CBodyState: Always initialize x8_jumpType
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Provides a deterministic initial state for the member.
2020-04-07 12:32:06 -04:00
Lioncash
56f48e8745
CAdditiveBodyState: Dehardcode array size
2020-04-07 12:31:33 -04:00
Lioncash
2b1a86794b
CAdditiveBodyState: Make use of std::array where applicable
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Same behavior, stronger typing.
2020-04-07 12:27:47 -04:00
Lioncash
139d290d7d
CWorldTransManager: Mark lightPos as constexpr in UpdateLights()
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Allows the compiler to optimize the initialization away if it chooses to
do so.
2020-04-07 07:23:14 -04:00
Lioncash
7ba5a5b183
CWorldLight: Explicitly default copy assignment, move assignment and move constructor
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Makes the interface consistent with how the constructor is specified.
2020-04-07 07:19:50 -04:00