Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
88e6a04f13
CCollidable*: Make use of static inline variables where applicable
...
Allows relocating initialization with the rest of the variables.
2020-08-01 05:31:25 -04:00
Lioncash
6e7e761126
CCollidableOBBTree: Don't cast away const in constructor
...
Same behavior, minus a cast.
2020-04-06 07:11:34 -04:00
Lioncash
f0eadfe56c
CMetroidAreaCollider: Make use of std::array where applicable
...
Makes arrays strongly typed and allows eliminating some hardcoded array
sizes. We can also use it to make input data to some data types and
functions significantly more informative.
This also makes it easier for static analysis tools to track out of
bounds accesses if they ever occur.
2020-04-06 05:19:13 -04:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
9312eef905
RuntimeCommon: Use override where applicable
...
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
0cfefd22a1
Implement CCollidableOBBTree
2017-07-02 17:34:19 -10:00
Jack Andersen
b7f88906ca
Update nod
2017-07-01 19:40:12 -10:00
Phillip Stephens
2af6117ef8
More collision imps and stubs
2016-04-26 17:26:02 -07:00
Jack Andersen
3ae77d3390
Remaining CStateManager fields, loaders, collision stubs
2016-04-17 12:38:05 -10:00