Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
...
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
851e113dc0
Implement CWarWasp
2019-01-15 18:22:44 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
36f1473f3e
All animation nodes implemented
2018-01-29 15:04:01 -10:00
Jack Andersen
99fc9e3598
Various bug fixes and CAnimTree implementations
2018-01-03 18:17:44 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
56bfc276d6
Implement body state classes
2017-07-09 18:55:51 -10:00
Phillip Stephens
38a13868f0
Compile fixes, and initial asset name parser
2017-07-02 03:18:38 -07:00
Jack Andersen
7334074798
Additive animation integration
2017-02-28 20:02:54 -10:00
Phillip Stephens
c20eb76189
Various imps and stubs
2016-09-13 22:45:46 -07:00
Jack Andersen
fc6cb2ec33
ANCS stubs and initial readers
2016-04-10 11:22:59 -10:00