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15 Commits

Author SHA1 Message Date
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
a9ed8c4329 CAnimData: Actually create CParticleData in InitializeEffects 2020-09-16 04:33:36 -04:00
Lioncash
67f6666ea1 Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.

This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
841996a872
More work on CThardus 2020-01-05 20:24:54 -08:00
Lioncash
a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen
f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen
6da6e37d42 Conform CElementGen with retail 2017-06-03 15:01:09 -10:00
Jack Andersen
db8a7d3433 CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
Jack Andersen
042030934b Various CStateManager additions and camera stubs 2016-04-16 11:49:47 -10:00
Jack Andersen
5de5c3d85f Character factory support classes 2016-04-12 20:07:23 -10:00
Jack Andersen
41f482daeb More AnimSourceReader imps 2016-04-11 20:15:32 -10:00
Jack Andersen
faacffba77 Various ANIM reader imps 2016-04-11 13:35:37 -10:00
Jack Andersen
64d85d7427 Add CPOINode family of classes 2016-04-10 21:10:28 -10:00