Phillip Stephens
|
9bae2f943e
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
Lioncash
|
fa3e639a9d
|
RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
|
2020-04-21 17:16:19 -04:00 |
Lioncash
|
c4ad797953
|
CArtifactDoll: Collapse loop into std::all_of
Same thing, but directly stores to a variable.
|
2019-10-26 14:57:21 -04:00 |
Lioncash
|
7a8edc8d5e
|
CArtifactDoll: Make use of std::array where applicable
|
2019-10-26 14:57:21 -04:00 |
Lioncash
|
26b24d604a
|
CArtifactDoll: Make use of an anonymous namespace
Provides a unified section to place internally linked data.
|
2019-10-26 14:57:21 -04:00 |
Lioncash
|
bea9c5bb74
|
CArtifactDoll: Organize cpp includes
|
2019-10-26 14:57:17 -04:00 |
Jack Andersen
|
16ca0d24c2
|
Explicit Asset ID refactor
|
2019-09-30 21:38:03 -10:00 |
Jack Andersen
|
5acf9ecbcf
|
Graphics debug groups and bug fixes
|
2019-07-20 22:42:52 -10:00 |
Jack Andersen
|
e218b8aeb5
|
CActorContraption fixes, better CMake dependency handling
|
2019-06-11 16:05:17 -10:00 |
Jack Andersen
|
8df0a4913c
|
zeus constexpr refactor and thermal visor fixes
|
2019-02-23 21:15:54 -10:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
7c7da6671a
|
SIMD refactor
|
2018-12-07 15:49:15 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
2df95c01cf
|
General resource handling bug fixes
|
2017-11-14 18:12:13 -10:00 |
Phillip Stephens
|
001125429f
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
5835e5173e
|
Finish CLogBookScreen
|
2017-05-14 09:58:44 -10:00 |
Jack Andersen
|
9796ba9244
|
Complete CArtifactDoll
|
2017-05-12 18:57:24 -10:00 |
Jack Andersen
|
e13583ff80
|
Finish COptionsScreen
|
2017-05-12 09:54:35 -10:00 |