Phillip Stephens
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be40ebc8db
|
Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
Phillip Stephens
|
83f3e3d4f1
|
Various Implementations
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2016-11-20 13:53:15 -08:00 |
Phillip Stephens
|
d733dce1cf
|
CCameraManager imps
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2016-10-31 15:56:44 -07:00 |
Phillip Stephens
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38fcf914b4
|
CFirstPersonCamera imps
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2016-09-16 15:21:19 -07:00 |
Phillip Stephens
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c869814da3
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CPhysicsActor imps
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2016-08-31 21:10:08 -07:00 |
Phillip Stephens
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c35106c907
|
Fix MP3 SAVW support, code cleanup, and more stubs
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2016-08-30 17:33:59 -07:00 |
Phillip Stephens
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7740af2b04
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More CGameArea and CActor imps
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2016-08-09 17:46:53 -07:00 |
Phillip Stephens
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4b229bac27
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More FRME work, implement CScriptRelay
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2016-07-25 19:33:32 -07:00 |
Phillip Stephens
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9b62191975
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Various imps, completed CCollisionResponse RE
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2016-07-24 23:24:57 -07:00 |
Phillip
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a3b47df10d
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Various windows compile fixes
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2016-05-20 20:02:09 -07:00 |
Phillip Stephens
|
4101ea78a2
|
Various imps
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2016-05-03 02:24:50 -07:00 |
Phillip Stephens
|
00a98bce85
|
Various implementatations
|
2016-04-29 03:08:46 -07:00 |
Phillip Stephens
|
6d9ccc7f89
|
Various Implementations
|
2016-04-24 22:53:06 -07:00 |
Phillip Stephens
|
4615f37f59
|
Various imps
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2016-04-22 13:22:45 -07:00 |
Jack Andersen
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0f6d1645ba
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More script loaders
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2016-04-20 11:44:18 -10:00 |
Jack Andersen
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76afccbdbe
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More ScriptLoader imps
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2016-04-18 14:17:49 -10:00 |
Jack Andersen
|
7afdc556fd
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Adjust runtime directory layout
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2016-04-16 13:48:29 -10:00 |