Luke Street
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832eb180bd
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Lioncash
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4e9b22962c
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CModelData: Remove usages of const_cast
Allows readers to know that these functions do affect member state.
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2020-08-01 23:45:49 -04:00 |
Lioncash
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554893ef85
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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
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2020-04-20 15:57:25 -04:00 |
Lioncash
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06789d1860
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General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
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2019-09-22 20:36:33 -04:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
640623f3ef
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
1f7e8e1033
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
86ada63867
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Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
Jack Andersen
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ed991a6ac0
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Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
c66f9d0ec7
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Phillip Stephens
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be40ebc8db
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |