Phillip Stephens
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582d8a6999
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Initial PAL/JP/Trilogy imps, various cleanup
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2020-04-15 22:26:14 -07:00 |
Lioncash
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515103aa92
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CWeaponDescription: Make operator bool() explicit
Eliminates potential error-prone implicit conversions.
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2020-04-11 15:04:55 -04:00 |
Lioncash
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36d04456dd
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General: Normalize RuntimeCommonB include paths
Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
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2019-09-23 17:22:37 -04:00 |
Jack Andersen
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3a0d2930fa
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Numerous uninitialized memory fixes
|
2019-04-06 19:14:48 -10:00 |
Jack Andersen
|
636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
12430610f1
|
Lots of bug fixes
|
2018-05-09 21:25:26 -10:00 |
Jack Andersen
|
547471c6ba
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Work on projectiles
|
2018-02-10 19:27:00 -10:00 |
Jack Andersen
|
3754962301
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Finish CProjectileWeapon
|
2018-02-09 20:26:12 -10:00 |
Jack Andersen
|
7a179eb10a
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Various bug fixes
|
2018-01-13 20:44:22 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Phillip Stephens
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a9a304ea58
|
Add DPSC and WPSC
Particle Fixes
|
2016-03-28 17:07:38 -07:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
13e3afa72f
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D3D CElementGen rendering
|
2016-02-16 17:42:27 -10:00 |
Phillip Stephens
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07a6bad207
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ProjectileWeapon factory, CollisionResponse stub
|
2016-02-13 11:07:56 -08:00 |
Phillip Stephens
|
b477a9a9f5
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WPSC layout
|
2016-02-13 09:47:54 -08:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
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7a35dac972
|
Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |