Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
72370910ad
IAnimReader: Make use of size_t for capacity and iterators
...
Allows using container sizes and capacities without needing to cast
them, allowing for dehardcoding of array sizes in some scenarios.
2020-04-10 23:24:52 -04:00
Lioncash
2c36b0bb83
IAnimReader: Make use of std::string_view where applicable
...
Same behavior, but allows interoperating with different string types in
a more straightforward manner.
2020-03-31 03:13:02 -04:00
Lioncash
aa8d147350
CAnimTreeDoubleChild: Correct call to VGetBoolPOIState() in VGetInt32POIState()
...
Like the previous change, it's awfully suspect to be interpreting all
integer values as bools.
2020-03-31 02:43:48 -04:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
8f9d7da3ee
Implement tessellation shader for HLSL
2018-06-07 15:15:46 -10:00
Jack Andersen
36f1473f3e
All animation nodes implemented
2018-01-29 15:04:01 -10:00
Jack Andersen
99fc9e3598
Various bug fixes and CAnimTree implementations
2018-01-03 18:17:44 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Phillip Stephens
758d0f48ff
Various CAnimTree implementations
2016-09-11 11:40:33 -07:00
Jack Andersen
64b85786de
Windows fixes
2016-09-10 15:25:59 -10:00
Phillip Stephens
f2635f449c
Various cleanups and minor imps
2016-09-09 21:50:00 -07:00
Jack Andersen
a349076740
Several CAnimData integrations
2016-09-03 16:27:35 -10:00
Jack Andersen
fc6cb2ec33
ANCS stubs and initial readers
2016-04-10 11:22:59 -10:00