Lioncash
9d6b9142bb
CParticleSwoosh: Make use of std::array where applicable
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Same behavior, no implicit array to pointer decay.
2020-04-11 20:20:47 -04:00
Lioncash
76e226f831
CWorldTransManager: Convert one missed array over to std::array
2020-04-11 19:55:23 -04:00
Lioncash
58fdb64ab5
CWorldTransManager: Initialize all members on construction
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Provides a deterministic initial state upon construction, making
debugging easier.
2020-04-11 19:53:30 -04:00
Lioncash
e72507b20c
CWorldTransManager: Make use of std::array where applicable
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Provides stronger typing, and eliminates any potential implicit array to
pointer decay.
2020-04-11 19:50:49 -04:00
Lioncash
54dededb9b
CNewFlameThrower: Make constructor take a std::array by reference
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Same behavior, but enforces the size requirement instead of accepting
any arbitrary const CAssetId* pointer.
2020-04-11 19:37:42 -04:00
Lioncash
fa0dcf5b12
WeaponCommon: Use string_view with get_asset_id_from_name()
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Internal functions expect a std::string_view, so we can just make the
parameter a string_view as well to push the responsibility outwards into
the caller.
2020-04-11 19:33:00 -04:00
Lioncash
ff6c1fdd3d
IOStreams: Make constructors for CBitStreamReader and CZipInputStream explicit
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Same behavior minus the error prone implicit constructions.
2020-04-11 19:23:28 -04:00
Luke Street
7055b6983f
Merge pull request #306 from lioncash/random
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CRandom16: Make constructor explicit
2020-04-11 16:36:51 -04:00
Luke Street
038e2f3172
Merge pull request #305 from lioncash/constexpr3
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CModel: Make CModelFlags constexpr.
2020-04-11 16:36:42 -04:00
Lioncash
4bdcc5efdb
CModel: Make CModelFlags constexpr constructible.
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Allows initializers to be elided where applicable.
While we're at it, we can make the conditional flag tests more explicit
and eliminate implicit truncation in the case of the second flag test.
2020-04-11 16:16:19 -04:00
Lioncash
75d8988ee8
CRandom16: Make constructor explicit
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Same behavior, minus the implicit conversions upon construction.
2020-04-11 16:15:05 -04:00
Luke Street
7e8ca5e808
Add -DLLVM_ROOT_DIR to appveyor
2020-04-11 16:07:05 -04:00
Lioncash
01bb0f3840
CWorld: Separate enum definition from declaration
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Allows more flexibility if anything ever gets moved around and is
arguably nicer to read.
2020-04-11 15:29:01 -04:00
Lioncash
515103aa92
CWeaponDescription: Make operator bool() explicit
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Eliminates potential error-prone implicit conversions.
2020-04-11 15:04:55 -04:00
Lioncash
886d951736
CCameraShakeData: Make use of boolean literals where applicable in LoadCameraShakeData
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Same behavior, minus the implicit conversions to bool.
2020-04-11 14:33:27 -04:00
Phillip Stephens
9375514868
Fix CRipper
2020-04-11 07:29:06 -07:00
Phillip Stephens
30bcdb2b2f
Add TextureCache support to MP2 and 3
2020-04-11 00:53:04 -07:00
Luke Street
416fec2367
Update README.md
2020-04-11 03:45:45 -04:00
Luke Street
072ac0df16
Runtime: Wrap printf calls in #ifndef NDEBUG
2020-04-11 02:35:55 -04:00
Luke Street
e23c3d3705
Runtime: Wrap fmt::print calls in #ifndef NDEBUG
2020-04-11 02:25:41 -04:00
Luke Street
11d948943d
Merge remote-tracking branch 'origin/c++20'
2020-04-11 02:13:43 -04:00
Luke Street
0fc53c91dc
Merge pull request #303 from lioncash/size
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IAnimReader: Make use of size_t for capacity and iterators
2020-04-11 02:12:41 -04:00
Luke Street
304340bd35
Merge pull request #304 from AxioDL/remove-union-bitfields
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Runtime: Replace bitfield unions with explicit initializers
2020-04-11 02:12:21 -04:00
Luke Street
22ac7d8099
CScriptCoverPoint: Fix GetAttackDirection return value
2020-04-11 02:09:58 -04:00
Luke Street
0339c16e20
CScriptCoverPoint: Fix GetAttackDirection
2020-04-11 02:02:28 -04:00
Luke Street
bb7e94f304
Runtime/World: Replace bitfield unions with constructor initializers
2020-04-11 01:50:10 -04:00
Jack Andersen
3dd485e0eb
Fix MP3 PASS extract with null textures
2020-04-10 19:42:14 -10:00
Jack Andersen
330103d936
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into c++20
2020-04-10 19:07:55 -10:00
Jack Andersen
26f272735d
Set compiler flags for building with C++20
2020-04-10 19:05:55 -10:00
Luke Street
22880abb7e
Runtime/Weapon: Replace bitfield unions with constructor initializers
2020-04-11 00:49:02 -04:00
Luke Street
c7ca8dc3a7
Runtime/Particle: Replace bitfield unions with constructor initializers
2020-04-11 00:39:49 -04:00
Lioncash
0414235e76
CTransitionDatabaseGame: Tidy up GetMetaTrans()
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We can leverage auto here to make the lambda functions significantly
less verbose.
2020-04-10 23:51:18 -04:00
Lioncash
72370910ad
IAnimReader: Make use of size_t for capacity and iterators
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Allows using container sizes and capacities without needing to cast
them, allowing for dehardcoding of array sizes in some scenarios.
2020-04-10 23:24:52 -04:00
Luke Street
f483f5c1e6
CPersistentOptions: Initialize bitfields in default constructor
2020-04-10 15:47:36 -04:00
Luke Street
153004faee
Runtime/MP1/World: Replace bitfield unions with constructor initializers
2020-04-10 15:33:05 -04:00
Luke Street
402e45ecb5
Runtime/MP1: Replace bitfield unions with constructor initializers
2020-04-10 15:25:40 -04:00
Luke Street
d23e76db54
Runtime/Input: Replace bitfield unions with constructor initializers
2020-04-10 15:12:46 -04:00
Luke Street
e38a7f97bd
Runtime/GuiSys: Replace bitfield unions with constructor initializers
2020-04-10 15:11:10 -04:00
Luke Street
232823ae69
Runtime/Graphics: Replace bitfield unions with constructor initializers
2020-04-10 15:03:31 -04:00
Luke Street
f83b970e75
Runtime/Collision: Replace bitfield unions with constructor initializers
2020-04-10 15:03:24 -04:00
Luke Street
4a3ce8453f
Runtime/Graphics: Replace bitfield unions with constructor initializers
2020-04-10 15:03:15 -04:00
Luke Street
496bb3e624
Runtime/Camera: Replace bitfield unions with constructor initializers
2020-04-10 15:03:05 -04:00
Luke Street
8e691d0f73
Runtime/Audio: Replace bitfield unions with constructor initializers
2020-04-10 15:02:55 -04:00
Luke Street
346d110b79
Runtime: Replace bitfield unions with constructor initializers
2020-04-10 15:02:36 -04:00
Lioncash
89e2e65100
CCameraManager: Eliminate variable shadowing
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We can get rid of shadowing in an inner scope.
2020-04-10 13:43:55 -04:00
Lioncash
8e263ff11b
CMapWorldInfo: Name all function prototype parameters
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Same thing but is more consistent and allows IDEs to do better parameter
introspection.
2020-04-10 13:25:47 -04:00
Lioncash
f74c2d446f
CEnvFxManager: Remove mutable keywords where applicable
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We can just make the relevant functions non-const to remove the use of
mutable here.
2020-04-10 13:22:22 -04:00
Phillip Stephens
e13aa34509
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2020-04-09 23:26:44 -07:00
Phillip Stephens
5f2ce02b05
Fix extracting RS5FE.pak
2020-04-09 23:26:27 -07:00
Lioncash
1e6b6622fe
CGuiFrame: Remove unnecessary mutable specifiers
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We can just drop the const qualifier on ProcessMouseInput() to make the
mutable specifier unnecessary.
2020-04-10 02:17:50 -04:00