Commit Graph

629 Commits

Author SHA1 Message Date
Lioncash b52e8dc6aa CMainFlow: std::move shared_ptr in SetGameState
Same behavior, but without a redundant atomic reference count
increment/decrement.
2020-03-17 19:15:09 -04:00
Luke Street dc77fb0c41
Merge pull request #234 from lioncash/puddle
CPuddleSpore: Make static const class data internally linked
2020-03-16 19:11:04 -04:00
Lioncash ff8e4c18a1 CPuffer: Make use of std::array where applicable
Allows direct size querying, which allows removing the use of direct
hardcoded array sizes.
2020-03-16 16:37:40 -04:00
Lioncash 2ae02eefb0 CPuddleSpore: Make static const class data internally linked
Makes the data an implementation detail and also allows for the
string_view array to be declared constexpr.
2020-03-16 16:26:19 -04:00
Luke Street 2f7e2dd85e
Merge pull request #231 from lioncash/blur
CPauseScreenBlur: Remove const_cast in Draw()
2020-03-16 16:14:03 -04:00
Luke Street 6ea64becb4
Merge pull request #230 from lioncash/pause2
CPauseScreenBase: Minor cleanup
2020-03-16 16:13:42 -04:00
Lioncash b9be092635 CPauseScreenBlur: Remove const_cast in Draw()
Draw() clearly modifies the internals of the class in a non-caching
manner, so this member function should really not have a const qualifier
on it.
2020-03-16 16:00:12 -04:00
Phillip Stephens 574fc9b840
CJellyZap fixes 2020-03-15 19:00:52 -07:00
Lioncash 1a7ad1a7f6 CPauseScreenBase: Make use of std::array in GetImagePaneName()
We can make use of std::array here and also make the array constexpr.
This can also be moved into the function in order to hide its scope.
2020-03-15 21:26:59 -04:00
Lioncash 6e921e3258 CPauseScreenBase: Mark colors as constexpr within UpdateSideTable()
Same behavior, but allows eliding construction at runtime.
2020-03-15 21:26:47 -04:00
Phillip Stephens df4487bae8
Merge pull request #215 from lioncash/none
CFrontEndUI: Default initialize SFrontEndFrame's x4_action to EAction::None
2020-03-12 15:11:11 -07:00
Phillip Stephens 3a37be9d27
Minor CFlaahgra fixes 2020-03-12 15:06:01 -07:00
Lioncash 90e866d2d5 CFrontEndUI: Default initialize SFrontEndFrame's x4_action to EAction::None
This is the initial value that GM8E v0 assigns to this member variable.
Previously it was being left uninitialized on construction.
2020-03-12 17:35:36 -04:00
Luke Street cfd568bb39 Merge branch 'chozoghosts' 2020-03-11 17:17:00 -04:00
Phillip Stephens 190c369aeb
Fix crashes with FusionSuit active 2020-03-11 06:48:30 -07:00
Luke Street 860f7c7f33 CChozoGhost: Minor fixes & renaming 2020-03-11 02:16:55 -04:00
Luke Street 123ddfd33a CChozoGhost: InPosition -> ShouldAttack 2020-03-11 00:22:03 -04:00
Luke Street 155cd3759f CChozoGhost: Minor FindBestAnchor fixes 2020-03-10 23:47:14 -04:00
Luke Street 5c9dd55b80 CChozoGhost: Fix IsOnGround 2020-03-09 10:41:34 -04:00
Luke Street 830db8772d Merge remote-tracking branch 'origin/master' into chozoghosts 2020-03-09 10:12:40 -04:00
Lioncash 2a1df559a9 CLogBookScreen: Remove unconditional return true in IsScanComplete()
This was temporarily added in for debugging purposes in the past but was
never removed.
2020-03-08 11:15:13 -04:00
Phillip Stephens 052aa80bac
Fix initial AI issues 2020-03-06 18:03:13 -08:00
Phillip Stephens 76e0a1f8f5
Merge pull request #192 from lioncash/init
CEyeball: Eliminate unnecessary runtime initializer in Think()
2020-03-06 16:15:15 -08:00
Phillip Stephens b44e43c7c0
Merge pull request #187 from lioncash/make
CThardus: Minor tidying changes
2020-03-06 16:13:42 -08:00
Phillip Stephens ab65fae969
Merge pull request #186 from lioncash/array
CInGameGuiManager: Make use of std::array where applicable
2020-03-06 16:13:33 -08:00
Phillip Stephens 96af6157bd
Merge pull request #183 from lioncash/move
CThardus: std::move vector instances in constructor
2020-03-06 16:12:53 -08:00
Phillip Stephens 1cccaac115
Final CChozoGhost imps 2020-03-06 07:16:55 -08:00
Lioncash 00ff91eece CEyeball: Remove unnecessary .get() call
Dereferencing is already supported on smart pointers, so we don't need
to call .get() here.
2020-03-06 07:30:27 -05:00
Lioncash c3809162bf CEyeball: Eliminate unnecessary runtime initialzer in Think()
We can just fold the result into the constant directly, which allows us
to avoid the need for a static runtime initializer. This is bit-exact
with what the result would be, so this is fine.
2020-03-06 07:30:05 -05:00
Lioncash 3717480eeb CThardus: Make use of std::array where applicable
Dehardcodes some sizes and gets rid of two instances of implicit sign
conversions.
2020-03-05 23:22:30 -05:00
Lioncash 3b6218fa67 CThardus: Make use of std::make_unique where applicable
Same thing, but more straightforward.
2020-03-05 23:15:24 -05:00
Lioncash 84fde9ceca CInGameGuiManager: Make use of std::array where applicable
Allows us to eliminate some hardcoded array sizes.
2020-03-05 22:02:29 -05:00
Lioncash 6917132a94 CThardus: std::move vector instances in constructor
Previously the std::move calls wouldn't do anything, as the parameters
were constant references, so we can take them by value and move into the
constructor and then move the parameters into the member variables.

While we're at it, we can initialize the vectors in place instead of
constructing and then assigning to them.
2020-03-05 21:19:32 -05:00
Lioncash 50f8f3e17e CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
Trivially avoids an atomic reference count increment and decrement.
2020-03-05 20:47:07 -05:00
Phillip Stephens e43bfe1e58
More CChozoGhost imps 2020-03-05 07:42:12 -08:00
Phillip Stephens 58cca6ffa8
More chozoghost imps 2020-03-05 01:56:04 -08:00
Phillip Stephens 50a20d7322
More CChozoGhost imps 2020-03-04 18:41:11 -08:00
Phillip Stephens 9d77d7313c
More ChozoGhost imps 2020-03-04 18:41:10 -08:00
Phillip Stephens d91e86a94a
Initial CChozoGhost stubs 2020-03-04 18:41:10 -08:00
Lioncash f0c3903951 CSpacePirate: Make use of std::array with constexpr data
Makes data strongly typed, making pointer decay explicit.
2020-03-04 04:44:54 -05:00
Lioncash 4b3d48ebc1 CSpacePirate: Make static const data internally linked
Makes the symbols fully internally linked and also allows marking them
constexpr.
2020-03-04 04:33:11 -05:00
Phillip Stephens 09f7096913
Disable variable delta time 2020-03-03 16:50:25 -08:00
Phillip Stephens 80dbc1920c
Update submodules 2020-03-03 16:49:13 -08:00
Luke Street 9e0e053906 CScriptSpecialFunction: Further ThinkSpinnerController implementation 2020-03-03 03:31:58 -05:00
Phillip Stephens 9f5f0abab4
More CThardus imps, add reference CTevPass imps 2020-02-29 17:11:41 -08:00
Luke S 617844efce
Merge pull request #175 from lioncash/fixme
CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
2020-02-29 16:56:50 -05:00
Lioncash 5e705515ed CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
GM8E v0 does exactly this, so we can consider this double-checked
2020-02-29 06:18:30 -05:00
Lioncash 9434be8562 CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
GM8E v0 sets this to 0.04f.
2020-02-29 05:54:38 -05:00
Lioncash f1256faeb7 Runtime: Remove unnecessary c_str() calls
Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Luke Street ae591d4817 Add MP1_VARIABLE_DELTA_TIME option (for high refresh rates; buggy) 2020-02-25 14:15:53 -05:00