Phillip Stephens
dc270ced7e
Remove debug print
2021-01-14 15:57:16 -08:00
Phillip Stephens
3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
2021-01-14 15:52:26 -08:00
Phillip Stephens
215eedc013
Fix inconsistent state causing Exo to fling herself off into the void
2020-12-13 10:57:45 -08:00
Phillip Stephens
8633bbddec
More CMetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Luke Street
8b597112be
ParticleCommon: Fix IESampleAndHold element ordering
2020-09-24 03:17:17 -04:00
Luke Street
6e3d94483c
Note CMVEFastConstant bug in 0-00
2020-09-24 03:00:15 -04:00
Luke Street
d5596e6430
Fix VEAngleSphere element ordering & calculations
2020-09-24 02:42:25 -04:00
Luke Street
3d01549af3
CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
...
Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00
Luke Street
ee2e75b861
CElementGen: Don't use redToAlpha pipelines without a texture
...
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
2020-09-18 02:43:55 -04:00
shiiion
cf86338a84
initial flamethrower weapon implementation
2020-06-25 22:37:45 -04:00
Lioncash
10c6c6729f
CParticleSwoosh: Make virtual call in constructor explicit
...
virtual functions statically resolve in constructors and destructors.
This makes it obvious that we want the statically resolving behavior to
the reader.
2020-05-08 16:09:57 -04:00
Lioncash
d3dbe15fcc
CSpawnSystemKeyframeData: Remove unnecessary includes
2020-05-02 21:28:52 -04:00
Lioncash
b76b956339
CElementGen: Give all function prototype parameters names
2020-04-25 03:16:08 -04:00
Lioncash
57d953a045
CElementGen: Eliminate sign conversion warnings with function parameters
...
Makes the expected types explicit.
2020-04-25 03:09:29 -04:00
Lioncash
eb4362a4d4
CDecalDataFactory: Remove unused includes
2020-04-25 02:52:53 -04:00
Lioncash
27861d5c78
CUVElement: Convert stateful structs into classes
...
Avoids exposing the internals of the data by default (since they were
previously fully accessible).
2020-04-24 00:59:51 -04:00
Lioncash
b32bc296ad
CUVElement/CVectorElement: Make use of [[maybe_unused]] where applicable
2020-04-24 00:58:44 -04:00
Lioncash
4a9095a2af
CRealElement: Make use of [[maybe_unused]] where applicable
2020-04-24 00:57:13 -04:00
Lioncash
f620b4325f
CIntElement: Make use of [[maybe_unused]] where applicable
2020-04-24 00:55:43 -04:00
Lioncash
102d62846c
CColorElement: Make use of [[maybe_unused]] where applicable
2020-04-24 00:54:08 -04:00
Lioncash
31cf98646b
CModVectorElement: Eliminate variable shadowing
...
Prevents "a" from clashing with a local variable.
2020-04-23 07:16:49 -04:00
Lioncash
e0bb66f7f0
CParticleElectricDataFactory: Remove unused includes
2020-04-23 03:58:10 -04:00
Luke Street
12d8d534c6
CParticleElectric: Fix CalculatePoints
2020-04-21 22:32:37 -04:00
Luke Street
d3a44259c3
Merge pull request #315 from lioncash/init
...
RuntimeCommonB: Make use of bitfield initializers where applicable
2020-04-21 00:56:39 -04:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
...
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Luke Street
32c44cbf05
Merge branch 'master' into omegapirate
...
# Conflicts:
# Runtime/GuiSys/CAuiImagePane.cpp
2020-04-19 22:12:18 -04:00
Luke Street
24acb585f8
MSVC & zeus fixes; update hecl-gui
2020-04-19 21:09:30 -04:00
Luke Street
025a989e12
CElementGen: Use x338_moduColor in RenderModels
2020-04-18 23:41:35 -04:00
Luke Street
30f2ac3f26
Merge branch 'master' into omegapirate
2020-04-18 18:14:51 -04:00
Lioncash
3715e6dcbb
CFlameWarp: Make use of const where applicable
...
Makes algorithms easier to follow by explicitly marking immutable
state.
2020-04-17 00:27:22 -04:00
Phillip Stephens
582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup
2020-04-15 22:26:14 -07:00
Lioncash
8e89ac234f
CElementGen: Initialize x80_timeDeltaScale on construction
...
Provides deterministic state upon construction, which is nicer for
debugging.
2020-04-14 16:11:38 -04:00
Lioncash
384efebf55
CElementGen: Collapse loop into a ranged-for loop
...
Same behavior, nicer syntax.
2020-04-14 16:08:21 -04:00
Lioncash
5381c011a0
CParticleElectric: Eliminate several sign conversion instances
...
Makes sign conversion cases explicit and eliminates them entirely in
other cases.
2020-04-14 12:30:38 -04:00
Lioncash
4cbf8ef513
CParticleElectric: Mark CGlobalRandom instance as maybe unused
...
This has a stateful destructor, so we mark it as unused to silence
unused variable warnings.
2020-04-14 12:16:25 -04:00
Lioncash
8aef2cf95d
CParticleElectric: Make use of const where applicable
...
Makes it easier to read long functions by knowing which variables are
mutable.
2020-04-14 04:20:03 -04:00
Lioncash
fed72614ef
CParticleSwoosh: Use const where applicable
...
Given the length of some functions, this makes following flow nicer,
since it's easier to visually see which variables get modified.
2020-04-14 03:56:27 -04:00
Lioncash
6fbf6734c2
CParticleSwoosh: Eliminate variable shadowing
2020-04-14 03:31:31 -04:00
Lioncash
480d27e68c
CParticleSwoosh: Initialize class data members
...
Makes for deterministic initial state.
2020-04-14 03:27:15 -04:00
Lioncash
59a788a987
CParticleGlobals: Eliminate implicit type conversions
...
Makes them all explicit for the reader.
2020-04-13 18:44:51 -04:00
Lioncash
5b9a689703
CParticleSwoosh: Initialize x68_frame on construction
...
Provides a deterministic initial state, which makes for nicer debugging.
2020-04-13 16:23:07 -04:00
Lioncash
93622d9b4b
CIntElement: Initialize x14_holdVal in CIESampleAndHold
...
Provides a deterministic initial state upon construction, which makes
for nicer debugging.
2020-04-13 16:20:51 -04:00
Lioncash
7d6e466b68
CDecalManager: Make use of std::nullopt where applicable
...
Same thing, less verbose.
2020-04-13 01:43:06 -04:00
Luke Street
5e748a0d7f
Particle/C*EPulse: Fix implementations
2020-04-12 05:38:44 -04:00
Luke Street
56cebfbacd
Merge pull request #308 from AxioDL/fmtlib-update
...
Update fmtlib
2020-04-12 03:06:46 -04:00
Luke Street
9f8064b4a1
Merge pull request #307 from lioncash/constexpr7
...
CModel: Mark CModelFlag instances as constexpr where applicable
2020-04-12 03:06:12 -04:00
Lioncash
1b42bda711
CParticleDataFactory: Make operator bool() instances explicit
...
Gets rid of implicit error-prone conversions to bool
2020-04-11 20:33:02 -04:00
Lioncash
d6f2e27d8a
CParticleGlobals: Make use of std::array where applicable
2020-04-11 20:29:36 -04:00
Lioncash
7d42b2d763
CParticleGlobals: Initialize all data members
...
Provides a deterministic initial state.
2020-04-11 20:23:40 -04:00
Lioncash
9d6b9142bb
CParticleSwoosh: Make use of std::array where applicable
...
Same behavior, no implicit array to pointer decay.
2020-04-11 20:20:47 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Lioncash
75c07677ed
CModel: Mark CModelFlag instances as constexpr where applicable
...
Allows more runtime initializes to potentially be elided.
2020-04-11 16:56:13 -04:00
Lioncash
515103aa92
CWeaponDescription: Make operator bool() explicit
...
Eliminates potential error-prone implicit conversions.
2020-04-11 15:04:55 -04:00
Luke Street
c7ca8dc3a7
Runtime/Particle: Replace bitfield unions with constructor initializers
2020-04-11 00:39:49 -04:00
Luke Street
6b814262fc
Merge remote-tracking branch 'origin/master' into omegapirate
2020-04-09 20:06:33 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
...
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Luke Street
0bef9104b5
CPhazonHealingNodule: Create class
2020-04-06 16:56:10 -04:00
Lioncash
a49d26f800
CParticleElectric: Return std::nullopt in GetBounds()
...
Same behavior, but avoids zeroing out the internal buffer in some
implementations of std::optional.
2020-04-05 05:12:25 -04:00
Lioncash
eb1209b492
CFlameWarp: Dehardcode container sizes
...
Same behavior, less magic numbers.
2020-04-03 01:10:22 -04:00
Lioncash
194cdf145f
Runtime: Use nullptr where applicable
...
Same behavior, but no magic 0 value.
While we're in the same area, we can do minor cosmetic changes.
2020-03-27 20:18:54 -04:00
Lioncash
241a66dc0a
General: Make use of explicit constructors where applicable
...
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Lioncash
81dcc0604b
CParticleElectric: Make use of std::array where applicable
...
Prevents array to pointer decay.
2020-03-25 03:58:37 -04:00
Lioncash
c61bee13db
CParticleElectric: Add parameters to function prototypes
...
Makes the interface more self-documenting.
2020-03-25 03:58:37 -04:00
Phillip Stephens
af2738c7b1
Merge pull request #269 from lioncash/sconv
...
CParticleSwoosh: Resolve sign-conversion warnings
2020-03-23 23:29:44 -07:00
Phillip Stephens
00691c1175
Merge pull request #268 from lioncash/intconst
...
CIntElement: Remove const_cast
2020-03-23 23:29:26 -07:00
Phillip Stephens
bb9359c579
Merge pull request #266 from lioncash/make
...
CParticleElectric: Use std::make_unique where applicable
2020-03-23 23:28:59 -07:00
Phillip Stephens
734f1d2db5
Merge pull request #264 from lioncash/move
...
General: Remove unnecessary std::move calls
2020-03-23 23:28:24 -07:00
Phillip Stephens
425f8d4cc8
Merge pull request #263 from lioncash/array3
...
CDecal: Make use of std::array where applicable
2020-03-23 23:28:08 -07:00
Lioncash
7a29f4bf52
CParticleSwoosh: Resolve sign-conversion warnings
...
Resolves trivial warnings within loop condition checks.
2020-03-23 00:38:23 -04:00
Lioncash
a2517a504e
CIntElement: Remove const_cast
...
CIESampleAndHold caches values internally for use later in a non-visible
manner to the user of the class. This is a good place for mutable to be
used.
This improves the readability of the GetValue() implementation.
2020-03-22 06:05:59 -04:00
Lioncash
34a0e9f23d
CParticleElectric: Use std::make_unique where applicable
...
Makes it obvious that std::unique_ptr instances are being created within the
implementation code.
2020-03-22 05:27:49 -04:00
Lioncash
0e54861455
General: Remove unnecessary std::move calls
...
There's no real need to std::move a primitive type. A copy will be
performed either way. We can remove std::move in this case to improve
readability.
2020-03-22 00:56:04 -04:00
Lioncash
2b4b7c36a5
CDecal: Make use of std::array where applicable
...
Same behavior, but with stronger-typing and no implicit array to pointer
decay.
2020-03-21 01:53:41 -04:00
Lioncash
fc4df76afc
General: Make use of emplace_back where applicable
...
Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
...
Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Phillip Stephens
97e33bdf11
Merge pull request #213 from lioncash/unique
...
CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
2020-03-12 15:10:49 -07:00
Lioncash
05bccae70e
CDecalDataFactory: Make GetGeneratorDesc() return a unique_ptr
...
Same behavior, but with safer memory management.
2020-03-12 14:46:02 -04:00
Lioncash
1f42b9be93
CParticleElectricDataFactory: Make GetGeneratorDesc() return a unique_ptr
...
Same behavior, but with safer memory management.
2020-03-12 14:20:48 -04:00
Lioncash
59bbbdf41c
CParticleSwooshDataFactory: Make GetGeneratorDesc() return a unique_ptr
...
Same behavior, but with safer memory management.
2020-03-12 14:17:42 -04:00
Lioncash
93121c38f7
CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
...
Same behavior, but with safer memory management.
2020-03-12 14:00:23 -04:00
Lioncash
15dce1683e
CElementGen: std::move TToken instance in constructor
...
Allows the parameter to be moved into via calling code.
2020-03-09 13:07:53 -04:00
Lioncash
af2a82b5a7
CElementGen: Make GetSystemCount() a const member function
...
This doesn't modify internal member state, so this can be made a const
member function.
2020-03-09 13:03:42 -04:00
Lioncash
a8486cf479
CElementGen: Resolve sign-conversion warnings in loops
...
Prevents implicit truncation to int from occurring.
2020-03-09 13:01:42 -04:00
Lioncash
9db07b037a
CElementGen: Make use of std::array where applicable
2020-03-09 12:53:28 -04:00
Lioncash
35adfe8abf
CElementGen: Alphabetize forward declarations
...
Makes them nicer to visually scan over.
2020-03-09 12:33:24 -04:00
Lioncash
13afd9b033
CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
...
This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Phillip Stephens
6a3eba0091
Merge pull request #103 from lioncash/unique
...
CParticleDataFactory: Use unique_ptr where applicable
2019-10-18 01:01:40 -07:00
Lioncash
af7d8e9095
CUVElement: Provide initial value for cv in GetValueUV()
...
The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00
Lioncash
35fb0e4911
CUVElement: Use const where applicable
...
While we're at it, we can also make conversions to float explicit.
2019-10-11 17:05:23 -04:00
Lioncash
7430b70b73
CParticleDataFactory: Use unique_ptr where applicable
...
Same behavior, but makes the functions a little safer in terms of memory
management.
2019-10-11 15:16:13 -04:00
Lioncash
8b58cdc268
CIntElement: Add class to handle RTOI int elements
...
Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00
Lioncash
ff940612bc
CIntElement: Make use of std::clamp within CIEClamp's overrides
...
Same behavior, less code.
2019-10-04 19:51:38 -04:00
Lioncash
3407a59ad7
CIntElement: Simplify CIEKeyframeEmitter's GetMaxValue()
...
We can just use std::max_element here to collapse the loop into an
assignment.
2019-10-04 19:46:36 -04:00
Lioncash
af0c2c41e3
CIntElement: Organize cpp includes
2019-10-04 19:38:31 -04:00
Lioncash
83873b580e
CIntElement: Join variable declarations with assignments where applicable
2019-10-04 19:38:26 -04:00
Lioncash
66b198d1a4
CElementGen: Correct FourCC in SetTranslation()
...
The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Lioncash
36d04456dd
General: Normalize RuntimeCommonB include paths
...
Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00