Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Luke Street
|
a9ed8c4329
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CAnimData: Actually create CParticleData in InitializeEffects
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2020-09-16 04:33:36 -04:00 |
Lioncash
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67f6666ea1
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Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
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2020-03-31 03:53:49 -04:00 |
Phillip Stephens
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841996a872
|
More work on CThardus
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2020-01-05 20:24:54 -08:00 |
Lioncash
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a633b8e8fd
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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
6da6e37d42
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Conform CElementGen with retail
|
2017-06-03 15:01:09 -10:00 |
Jack Andersen
|
db8a7d3433
|
CParticleDatabase implementations
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2017-06-02 20:03:07 -10:00 |
Jack Andersen
|
042030934b
|
Various CStateManager additions and camera stubs
|
2016-04-16 11:49:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Jack Andersen
|
41f482daeb
|
More AnimSourceReader imps
|
2016-04-11 20:15:32 -10:00 |
Jack Andersen
|
faacffba77
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Various ANIM reader imps
|
2016-04-11 13:35:37 -10:00 |
Jack Andersen
|
64d85d7427
|
Add CPOINode family of classes
|
2016-04-10 21:10:28 -10:00 |