Jack Andersen
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ac8dfde174
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Various bug fixes and CActor rendering
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2018-02-04 20:56:09 -10:00 |
Jack Andersen
|
93fc2d8072
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Initial fixNES integration
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2018-02-01 13:19:34 -10:00 |
Jack Andersen
|
36f1473f3e
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All animation nodes implemented
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2018-01-29 15:04:01 -10:00 |
Jack Andersen
|
bb10423267
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Various particle bug fixes
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2018-01-26 22:34:46 -10:00 |
Jack Andersen
|
7a179eb10a
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Various bug fixes
|
2018-01-13 20:44:22 -10:00 |
Jack Andersen
|
10092821c8
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Initial round of CMorphBall implementations
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2017-09-10 16:18:49 -10:00 |
Jack Andersen
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149eed4b73
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Implement CAuxBeam
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2017-09-09 14:36:21 -10:00 |
Jack Andersen
|
361aa1512b
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
35ab6e4803
|
Finish CPlayerGun
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2017-09-01 18:06:05 -10:00 |
Jack Andersen
|
ddb1d584b7
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More work on CPlayerGun
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2017-08-30 16:42:37 -10:00 |
Jack Andersen
|
86ada63867
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Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
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Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
Jack Andersen
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e8a55d84d4
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
3a24b35df7
|
Windows fixes
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2016-12-10 15:54:08 -10:00 |
Phillip Stephens
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5793c8df87
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
Phillip Stephens
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be40ebc8db
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |