Commit Graph

143 Commits

Author SHA1 Message Date
Jack Andersen c98ebe2fbe more stable string trim 2015-09-01 09:26:55 -10:00
Phillip Stephens 714f81352d Fix trailing whitespace on layer names 2015-08-31 19:54:02 -07:00
Jack Andersen 2417eef951 chomping trailing whitespace for directory name use 2015-08-31 15:23:05 -10:00
Jack Andersen 1e3d281136 ANIM performance improvements and a crash fix 2015-08-31 14:31:52 -10:00
Jack Andersen d1faf4e72d Windows refactors 2015-08-30 17:44:42 -10:00
Jack Andersen 3f1025abb3 link fix 2015-08-24 21:04:50 -10:00
Jack Andersen f3b5b9f49a various implementation 2015-08-22 20:42:29 -10:00
Jack Andersen b51911ed3d more classes added 2015-08-21 15:58:41 -10:00
Jack Andersen 731d8bbcb4 more stubs 2015-08-20 14:06:39 -10:00
Jack Andersen 53256dea15 proper recursive resource extraction 2015-08-16 13:00:33 -10:00
Jack Andersen 3c5b5fd39a Updated to support MP2 characters 2015-08-14 18:12:15 -10:00
Jack Andersen b5d96f7040 ANIM fixes and explicit-endian refactor 2015-08-13 17:00:51 -10:00
Jack Andersen fd550702e1 CINF/CSKR integration 2015-08-12 21:29:00 -10:00
Jack Andersen 2cc94bf4ed Initial MP1 ANIM implementation 2015-08-11 13:32:02 -10:00
Jack Andersen f50629fad7 added pre-index pass for CMDL 2015-08-10 12:16:54 -10:00
Jack Andersen 2c6d83b0c7 Minor fixes and cleanups 2015-08-10 10:49:19 -10:00
Jack Andersen 99bb5df7f3 FourCCs are light enough to construct on demand 2015-08-09 16:03:44 -10:00
Jack Andersen 310aa10116 Refactor of CMDL to effectively share across games 2015-08-09 15:53:24 -10:00
Jack Andersen ca49972974 STRG YAML for MP2/3 2015-08-08 17:55:11 -10:00
Jack Andersen 2d18e95a91 ANCS fixes and cleanup 2015-08-08 13:24:17 -10:00
Jack Andersen aeb6089053 work on CMDL 2015-08-05 11:46:07 -10:00
Jack Andersen 8e89d7efd0 added 'bintoc' tool; embedded blender python scripts 2015-08-04 11:35:41 -10:00
Jack Andersen 73185fc32c proper handling of unnamed MREAs 2015-08-03 16:46:48 -10:00
Jack Andersen 6e58666a80 Added area/layer directory indexing for MP1/2 2015-08-03 16:14:47 -10:00
Jack Andersen abfbec1563 ported in GX -> Blender material translator 2015-08-02 13:30:39 -10:00
Jack Andersen 5075cb6dc4 Weighted extractor, shared across games as template 2015-07-29 10:45:47 -10:00
Jack Andersen 28985165ff shared resource routing 2015-07-28 13:53:57 -10:00
Jack Andersen a517adcb01 Better flag casts 2015-07-25 16:45:28 -10:00
Jack Andersen c526c7df85 more GX material additions 2015-07-25 12:59:39 -10:00
Jack Andersen ec0c7de511 MSVC fixes 2015-07-22 09:05:18 -10:00
Jack Andersen a4d6e32e48 Added progress bars to extract system 2015-07-20 13:25:16 -10:00
Jack Andersen 29103838da initial TXTR support 2015-07-18 20:21:38 -10:00
Jack Andersen dea341d27b All cooked resources extracting; decompression bug-fixes 2015-07-17 18:33:38 -10:00
Jack Andersen 94d84d8991 re-balancing of DataSpec/DNA systems 2015-07-16 14:01:05 -10:00
Jack Andersen 07ae1e7379 began doExtract method 2015-07-15 15:57:34 -10:00
Jack Andersen 31f77497fd Fully working PAK/MLVL/STRG reads 2015-07-13 14:38:48 -10:00
Jack Andersen 7876d4c209 initial MLVL and STRG trilogy integration 2015-07-12 20:29:12 -10:00
Jack Andersen c1f4f31e6f added runtime stubs 2015-07-11 12:41:10 -10:00
Jack Andersen 043af55580 additional DataSpec imps 2015-07-09 19:28:08 -10:00
Jack Andersen 7835de639d removed qt files; updated for atdna 2015-07-08 20:40:55 -10:00
Jack Andersen 4f79743da0 Added CMakeLists.txt 2015-07-06 17:22:44 -10:00
Jack Andersen 7ff2e9a0d9 added pak index DNA records 2015-07-05 15:33:06 -10:00
Jack Andersen 1e7f39e4c5 integrated dataspec into RetroCommon 2015-07-01 13:50:39 -10:00