Lioncash
a9082bc445
CCollisionActor: Mark gkDefaultCollisionActorMaterials as constexpr
...
While we're at it, change the g to s, since it's internally linked.
2020-03-15 20:04:15 -04:00
eeb09f512d
Merge pull request #220 from lioncash/array
...
CHud*: Make use of std::array where applicable
2020-03-15 19:56:33 -04:00
79f6dbac73
Merge pull request #228 from lioncash/time
...
CCharAnimTime: Make constructors constexpr where applicable
2020-03-15 19:46:39 -04:00
76f12c5c38
Merge pull request #227 from lioncash/pair
...
CAnimSourceReader: Minor cleanup
2020-03-15 19:46:21 -04:00
797c583ed7
Merge pull request #226 from lioncash/clamp
...
CAnimSource: Simplify ClampZeroToOne()
2020-03-15 19:45:37 -04:00
70c60ecf2f
Merge pull request #225 from lioncash/bool
...
CArchitectureQueue: Make operator bool explicit
2020-03-15 19:45:22 -04:00
04c226e645
Merge pull request #224 from lioncash/explicit2
...
CMemoryCardSys: Make CardResult's conversion operator explicit
2020-03-15 19:45:13 -04:00
5804032fb4
Merge pull request #223 from lioncash/ref
...
CGameHintInfo: Take CVParamTransfer parameter by const reference
2020-03-15 19:45:02 -04:00
4eaed95c11
Merge pull request #222 from lioncash/view
...
CGameOptions: Make use of std::string_view where applicable
2020-03-15 19:44:47 -04:00
e1d622d47b
Merge pull request #221 from lioncash/emplace
...
CFontImageDef: Make use of emplace_back where applicable
2020-03-15 19:44:23 -04:00
Lioncash
1926966d21
CCharAnimTime: Make constructors constexpr where applicable
...
These can be made constexpr to allow use at compile-time, given these
only hold an enum and a floating point value.
2020-03-15 19:41:54 -04:00
Lioncash
15db1b2647
CAnimSourceReader: Make use of std::find_if where applicable
2020-03-15 18:55:30 -04:00
Lioncash
9541ed1919
CAnimSourceReader: Make use of emplace() where applicable
...
Same behavior, but with less code.
2020-03-15 18:42:19 -04:00
Lioncash
7c1528688b
CAnimSource: Simplify ClampZeroToOne()
...
We can make use of std::clamp instead of std::min and std::max
2020-03-15 18:30:58 -04:00
Lioncash
ff92b72f91
CMemoryCardSys: Make CardResult's conversion operator explicit
...
Prevents implicit error-prone conversions to bool
2020-03-14 22:18:42 -04:00
Lioncash
e6812a7cd9
CArchitectureQueue: Make operator bool explicit
...
Prevents potentially error-prone implicit conversion contexts.
2020-03-14 21:42:38 -04:00
Lioncash
f5cc056a9e
CGameHintInfo: Take CVParamTransfer parameter by const reference
...
Avoids trivial unnecessary copies.
2020-03-14 21:28:46 -04:00
Lioncash
659b8a43d3
CGameOptions: Make use of std::string_view where applicable
...
Enforces the use of valid strings in the interface. Also reduces c_str()
noise a little bit.
2020-03-14 20:09:23 -04:00
Lioncash
e64dfe76b2
CFontImageDef: Make use of emplace_back where applicable
...
Same behavior, but constructs the instances directly within the
container.
2020-03-14 18:45:37 -04:00
Lioncash
e0392d69c4
CHudEnergyInterface: Make use of std::array where applicable
2020-03-14 17:59:39 -04:00
Lioncash
c4796ed090
CHudMissileInterface: Make use of std::array where applicable
2020-03-14 17:57:05 -04:00
Lioncash
9fafb24fb9
CHudVisorBeamMenu: Make use of std::array where applicable
2020-03-14 17:52:30 -04:00
Lioncash
07542ff335
CHudThreatInterface: Make use of std::array where applicable
...
Same behavior, but with stronger typing.
2020-03-14 17:38:57 -04:00
f7fdbc07ba
Merge pull request #219 from lioncash/false
...
CPathCamera: Change 0 to false in CPathCamera constructor
2020-03-13 15:30:59 -07:00
6567ae8d42
Merge pull request #218 from lioncash/emplace
...
Runtime: Collapse emplace_back() calls where applicable
2020-03-13 15:30:43 -07:00
55955973a1
Merge pull request #217 from lioncash/sign
...
AutoMapper/*: Resolve sign conversion warnings
2020-03-13 15:30:24 -07:00
0c17e4fdd7
Merge pull request #216 from lioncash/line
...
CLineRenderer: Silence -Wmaybe-uninitialized warning
2020-03-13 15:30:14 -07:00
75c184d710
CHierarchyPoseBuilder corrections
2020-03-13 15:29:20 -07:00
Lioncash
92fb31fd40
CPathCamera: Change 0 to false in CPathCamera constructor
...
Same thing, but without implicit conversion to bool
2020-03-13 17:38:14 -04:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
...
Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Lioncash
7c1e468d31
CMapWorldInfo: Rename IsAreaVisted -> IsAreaVisted
...
Same thing, but without the typo.
2020-03-13 16:19:02 -04:00
Lioncash
ddcbf51260
CMapUniverse: Resolve sign conversion warning in Draw()
...
Resolves a trivial implicit sign conversion warning.
2020-03-13 16:11:40 -04:00
Lioncash
014601cf67
CMapWorldInfo: Resolve sign conversion warnings
...
Resolves trivial implicit sign conversion warnings.
2020-03-13 16:10:23 -04:00
Lioncash
4601abf5df
CMapArea: Resolve sign conversion warning in Draw()
...
Resolves a trivial sign-conversion warning.
2020-03-13 16:07:41 -04:00
Lioncash
c37b3df27b
CLineRenderer: Silence -Wmaybe-uninitialized warning
...
We can just initialize maxTriVerts to zero to prevent warnings from
occurring.
2020-03-12 19:15:51 -04:00
df4487bae8
Merge pull request #215 from lioncash/none
...
CFrontEndUI: Default initialize SFrontEndFrame's x4_action to EAction::None
2020-03-12 15:11:11 -07:00
eb38d96d9a
Merge pull request #214 from lioncash/virtual
...
CGunWeapon: Make destructor virtual
2020-03-12 15:11:02 -07:00
97e33bdf11
Merge pull request #213 from lioncash/unique
...
CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
2020-03-12 15:10:49 -07:00
7601888e34
Merge pull request #212 from lioncash/power-color
...
CPowerBomb: Make kFadeColor internally linked
2020-03-12 15:10:40 -07:00
8badbd3f35
Merge pull request #211 from lioncash/init
...
CPlayerEnergyDrain: Initialize x10_energyDrainTime on construction
2020-03-12 15:10:28 -07:00
ce5ce35743
Merge pull request #210 from lioncash/bob
...
CPlayerCameraBob: Minor cleanup
2020-03-12 15:10:19 -07:00
2a2b471671
Merge pull request #209 from lioncash/cast
...
CPlayerGun: Minor cleanup
2020-03-12 15:10:07 -07:00
ac46b898bc
Merge pull request #208 from lioncash/wave
...
CWaveBuster: Implement GetTouchBounds()
2020-03-12 15:09:57 -07:00
196a545f9a
Merge pull request #207 from lioncash/get
...
CElectricBeamProjectile: Remove unnecessary get() calls in PreRender()
2020-03-12 15:09:47 -07:00
bb8e33461d
Merge pull request #206 from lioncash/gen
...
CElementGen: Minor cleanup
2020-03-12 15:09:36 -07:00
5f2db40528
Merge pull request #205 from lioncash/fn
...
CFactoryMgr: Minor cleanup
2020-03-12 15:09:11 -07:00
12ad192436
Merge pull request #204 from lioncash/move
...
Character/*: std::move constructor parameters where applicable
2020-03-12 15:09:00 -07:00
3a37be9d27
Minor CFlaahgra fixes
2020-03-12 15:06:01 -07:00
Lioncash
90e866d2d5
CFrontEndUI: Default initialize SFrontEndFrame's x4_action to EAction::None
...
This is the initial value that GM8E v0 assigns to this member variable.
Previously it was being left uninitialized on construction.
2020-03-12 17:35:36 -04:00
Lioncash
2c091ac124
CGunWeapon: Make destructor virtual
...
This class is used as polymorphic type, so the destructor should be
marked as virtual to prevent any potential undefined behavior.
This also more closely matches the GM8E v0 binary itself.
2020-03-12 17:20:45 -04:00