Phillip Stephens
ab65fae969
Merge pull request #186 from lioncash/array
...
CInGameGuiManager: Make use of std::array where applicable
2020-03-06 16:13:33 -08:00
Phillip Stephens
96af6157bd
Merge pull request #183 from lioncash/move
...
CThardus: std::move vector instances in constructor
2020-03-06 16:12:53 -08:00
Lioncash
84fde9ceca
CInGameGuiManager: Make use of std::array where applicable
...
Allows us to eliminate some hardcoded array sizes.
2020-03-05 22:02:29 -05:00
Lioncash
6917132a94
CThardus: std::move vector instances in constructor
...
Previously the std::move calls wouldn't do anything, as the parameters
were constant references, so we can take them by value and move into the
constructor and then move the parameters into the member variables.
While we're at it, we can initialize the vectors in place instead of
constructing and then assigning to them.
2020-03-05 21:19:32 -05:00
Lioncash
50f8f3e17e
CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
...
Trivially avoids an atomic reference count increment and decrement.
2020-03-05 20:47:07 -05:00
Lioncash
f0c3903951
CSpacePirate: Make use of std::array with constexpr data
...
Makes data strongly typed, making pointer decay explicit.
2020-03-04 04:44:54 -05:00
Lioncash
4b3d48ebc1
CSpacePirate: Make static const data internally linked
...
Makes the symbols fully internally linked and also allows marking them
constexpr.
2020-03-04 04:33:11 -05:00
Phillip Stephens
09f7096913
Disable variable delta time
2020-03-03 16:50:25 -08:00
Phillip Stephens
80dbc1920c
Update submodules
2020-03-03 16:49:13 -08:00
Luke Street
9e0e053906
CScriptSpecialFunction: Further ThinkSpinnerController implementation
2020-03-03 03:31:58 -05:00
Phillip Stephens
9f5f0abab4
More CThardus imps, add reference CTevPass imps
2020-02-29 17:11:41 -08:00
Luke S
617844efce
Merge pull request #175 from lioncash/fixme
...
CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
2020-02-29 16:56:50 -05:00
Lioncash
5e705515ed
CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
...
GM8E v0 does exactly this, so we can consider this double-checked
2020-02-29 06:18:30 -05:00
Lioncash
9434be8562
CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
...
GM8E v0 sets this to 0.04f.
2020-02-29 05:54:38 -05:00
Lioncash
f1256faeb7
Runtime: Remove unnecessary c_str() calls
...
Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Luke Street
ae591d4817
Add MP1_VARIABLE_DELTA_TIME option (for high refresh rates; buggy)
2020-02-25 14:15:53 -05:00
Lioncash
c3294977ff
CJellyZap: Make kPlayerFilter constexpr
...
This can be trivially made constexpr. We can also make this a fully
internally linked identifier.
2020-02-24 20:12:58 -05:00
Luke S
c8291ee3dc
Merge pull request #154 from lioncash/constexpr
...
CSamusDoll: Minor changes
2020-02-24 03:00:11 -05:00
Lioncash
7e2ef9c8ea
CSamusDoll: Eliminate variable shadowing in Draw()
2020-02-24 01:50:44 -05:00
Lioncash
9042dddc8c
CSamusDoll: Make use of std::array where applicable
...
Makes the data strongly typed and also allows tooling runtime checks for
debug builds if implementations support it (which MSVC, libstdc++ and
libc++ all support).
2020-02-24 01:48:13 -05:00
Lioncash
61dff4367d
CSamusDoll: Make use of an anonymous namespace
...
Makes a separate area for internally linked data.
2020-02-24 01:39:23 -05:00
Lioncash
08ebecdaaf
CSamusDoll: Mark skInitialOffset as constexpr
...
Allows the vector to be initialized at compile-time.
2020-02-24 01:34:59 -05:00
Phillip Stephens
f251c73e6a
Merge branch 'pr-151'
2020-02-13 14:17:40 -08:00
Lioncash
da4dde2437
CAtomicBeta: Correct division arithmetic error in Think()
...
This is supposed to be a multiplication, not a division (at least this
is what v0-00 does).
2020-02-12 04:57:07 -05:00
Phillip Stephens
0bdad38175
Merge branch 'pr-150'
2020-02-11 20:05:07 -08:00
Lioncash
88f445c94d
CParasite: Make static CMaterialList instances constexpr where applicable
...
Same behavior, but allows the data to be stored within the read-only
segment.
2020-02-11 09:33:58 -05:00
Lioncash
1edcbf7ec6
CMetaree: Set locomotion type to crouched if deactivated in InActive()
...
v0-00 sets this locomotion type when the deactivation flag is set.
2020-02-07 19:32:51 -05:00
Phillip Stephens
61f9adfa70
Merge branch 'pr-148'
2020-02-07 14:25:31 -08:00
Phillip Stephens
6501d56baa
Merge branch 'pr-147'
2020-02-07 14:24:21 -08:00
Lioncash
16f7925652
CFireFlea: Set CPathFindSearch's padding to 50.0f within AcceptScriptMsg()
...
v0-00 sets the padding member of CPathFindSearch here to 50.0, not a
member variable that's part of the CFireFlea class.
2020-02-07 16:27:56 -05:00
Lioncash
d4245b016f
CPuddleToadGamma: Migrate static constants into the cpp file
...
Makes the data fully internally-linked. This also allows declaring
skBellyOffset as constexpr.
While we're at it, we can also make the solid filter constexpr as well,
given it isn't modified anywhere. This allows the data to be placed
within the read-only segment and potentially gets rid of a runtime
static constructor.
2020-02-07 15:55:23 -05:00
Lioncash
0dd7e3e7bf
CFlickerBat: Add missing SetMuted() call within Death()
...
v0-00 contains a call to SetMuted(false) in game code.
2020-02-07 09:38:56 -05:00
Phillip Stephens
330a1bff76
Merge pull request #145 from lioncash/blood-collision
...
CBloodFlower: Implement GetCollisionResponseType
2020-02-03 14:45:21 -08:00
Phillip Stephens
67e4c2e135
Merge pull request #144 from lioncash/blood-const
...
CBloodFlower: Mark sFireEffects as constexpr
2020-02-03 14:45:02 -08:00
Lioncash
d1a714cf1a
CBloodFlower: Implement GetCollisionResponseType
...
CBloodFlower seems to be missing the implementation from v0-00. This
change adds in its equivalent behavior.
2020-02-03 10:42:26 -05:00
Lioncash
855841607b
CBloodFlower: Mark sFireEffects as constexpr
...
Allows the strings to be put into the read-only section of the binary
(and makes it explicit that the strings aren't modified).
While we're at it we can make use of std::array.
2020-02-03 10:14:19 -05:00
Lioncash
f675bc3857
CWarWasp: Amend damping radius value within ApplyNormalSteering()
...
GM8E v0-00 uses 2.5 for the second Arrival() damping radius value, not 3.0.
2020-02-01 16:37:23 -05:00
Phillip Stephens
8d90edd55f
Initial CChozoGhost imp
2020-01-20 20:00:40 -08:00
Luke Street
72e068419f
Merge branch 'pr-126'
2020-01-17 19:57:50 -05:00
Lioncash
9ce652bfd6
CNewIntroBoss: Correct base class call to DoUserAnimEvent()
...
This function actually calls CPatterned's implementation of
DoUserAnimEvent(), not CActor's.
2020-01-15 15:32:18 -05:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
677687f228
Merge branch 'master' of ssh+git://git.axiodl.com/AxioDL/urde
2020-01-05 20:25:21 -08:00
Phillip Stephens
841996a872
More work on CThardus
2020-01-05 20:24:54 -08:00
Luke Street
67d0fa55df
Fix shriekbat damage
2020-01-02 19:54:59 -05:00
Phillip Stephens
21159e604e
More CThardus
2019-12-14 15:50:29 -08:00
Phillip Stephens
1a13f7e4ee
Update submodules, initial CTextureCache
2019-12-10 20:51:33 -08:00
Phillip Stephens
697a100bca
Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus
2019-11-24 07:32:45 -08:00
Phillip Stephens
655dc01a06
Add support for override paks
2019-11-21 07:37:08 -08:00
Phillip Stephens
b23575f2aa
Stop GCC's whining
2019-11-19 15:15:45 -08:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00