Jack Andersen
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e423db32ee
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Major scoped-enum refactor
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2015-11-20 15:16:07 -10:00 |
Jack Andersen
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79cf5f12ca
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initial HMDL/CMDL implementation
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2015-11-13 16:28:45 -10:00 |
Jack Andersen
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d46f44cefa
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Lots of reverse naming functionality added
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2015-10-26 14:19:03 -10:00 |
Jack Andersen
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4a389040fc
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Mesh cooker fixes
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2015-10-20 15:34:35 -10:00 |
Jack Andersen
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bf8a007514
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Initial CMDL cooking in place
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2015-10-18 17:28:47 -10:00 |
Jack Andersen
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9529fad78f
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Added binarySize method to DNA implementations
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2015-10-17 18:08:45 -10:00 |
Jack Andersen
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6bd5c42a9e
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Initial MaterialSet constructor
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2015-10-16 16:07:38 -10:00 |
Jack Andersen
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d0404680fd
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Extract directory selection fix
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2015-10-15 14:35:40 -10:00 |
Jack Andersen
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0bd1469773
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Added dynamic register support for TEV extraction
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2015-10-12 10:17:49 -10:00 |
Jack Andersen
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f77900a9cb
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TEV->Blender fixes
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2015-10-10 19:56:42 -10:00 |
Jack Andersen
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2de7d91fe7
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Added UV Animation 8
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2015-09-19 14:14:31 -10:00 |
Jack Andersen
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84531b676f
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Initial MP3 Material Support
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2015-09-18 15:38:40 -10:00 |
Jack Andersen
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2fef79ceaa
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Initial MP1 MREA support
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2015-09-06 18:05:44 -10:00 |
Jack Andersen
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d1faf4e72d
|
Windows refactors
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2015-08-30 17:44:42 -10:00 |
Jack Andersen
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731d8bbcb4
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more stubs
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2015-08-20 14:06:39 -10:00 |
Jack Andersen
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53256dea15
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proper recursive resource extraction
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2015-08-16 13:00:33 -10:00 |
Jack Andersen
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b5d96f7040
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ANIM fixes and explicit-endian refactor
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2015-08-13 17:00:51 -10:00 |
Jack Andersen
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f50629fad7
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added pre-index pass for CMDL
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2015-08-10 12:16:54 -10:00 |
Jack Andersen
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310aa10116
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Refactor of CMDL to effectively share across games
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2015-08-09 15:53:24 -10:00 |
Jack Andersen
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abfbec1563
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ported in GX -> Blender material translator
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2015-08-02 13:30:39 -10:00 |
Jack Andersen
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28985165ff
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shared resource routing
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2015-07-28 13:53:57 -10:00 |
Jack Andersen
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a517adcb01
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Better flag casts
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2015-07-25 16:45:28 -10:00 |
Jack Andersen
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c526c7df85
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more GX material additions
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2015-07-25 12:59:39 -10:00 |
Jack Andersen
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4972c2ae95
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Initial MP1 materials
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2015-07-24 17:43:49 -10:00 |