Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
4a9095a2af
CRealElement: Make use of [[maybe_unused]] where applicable
2020-04-24 00:57:13 -04:00
Luke Street
5e748a0d7f
Particle/C*EPulse: Fix implementations
2020-04-12 05:38:44 -04:00
Lioncash
13afd9b033
CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
...
This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
29dad50cca
Particle, map and line renderer fixes
2018-10-25 18:37:22 -10:00
Jack Andersen
6da6e37d42
Conform CElementGen with retail
2017-06-03 15:01:09 -10:00
Jack Andersen
db8a7d3433
CParticleDatabase implementations
2017-06-02 20:03:07 -10:00
Phillip Stephens
a8f5efb6e5
Fix command line args on macOS when passed via open, implement CScriptCameraPitchVolume
2017-01-23 02:31:15 -08:00
Phillip Stephens
a840cc7afb
CBodyState and CStateMachine work
2016-08-15 13:43:04 -07:00
Jack Andersen
929f8263fc
Windows Fixes; D3D depth support
2016-04-02 19:25:34 -10:00
Jack Andersen
99cf1153b6
Boo D3D lambda sync
2016-03-30 10:44:19 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Jack Andersen
02d605cbb9
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-27 20:56:08 -10:00
Jack Andersen
accc593102
BNCE variable names and some doc-links
2016-02-27 20:55:05 -10:00
Phillip Stephens
37da86838d
Implement ParticleAccessParameters properly
...
SParticleMetrics is still a lie
2016-02-27 17:03:46 -08:00
Jack Andersen
a80142728d
Tons of PART rendering preparation
2016-02-15 19:50:41 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Phillip Stephens
10beb0052e
Fix derps (how did it even compile?)
2016-02-11 23:14:21 -08:00
Phillip
49a9886a7c
Figured out that vector
2016-02-11 23:12:17 -08:00
Phillip Stephens
23b787cdf1
Add notes to CREDotProduct
2016-02-11 22:15:39 -08:00
Phillip Stephens
bd57eea5cd
More stubs
2016-02-11 22:06:17 -08:00
Jack Andersen
33eb00b366
CElementGen constructor
2016-02-09 12:52:33 -10:00
Jack Andersen
7ae8d21c55
All int elements implemented
2016-02-06 14:19:59 -10:00
Jack Andersen
8fbe6a953c
All real elements implemented
2016-02-05 21:31:53 -10:00
Jack Andersen
49e84c85fd
Nearly all CParticleDataFactory implemented
2016-02-05 14:34:40 -10:00
Jack Andersen
85d5cbe9d2
refactor fix
2016-02-04 23:56:21 -10:00
Jack Andersen
d782a698bb
keyframe emitter member names
2016-02-04 23:52:20 -10:00
Jack Andersen
8b02f897e6
All MP1 element decls in
2016-02-04 22:34:14 -10:00
Jack Andersen
7a35dac972
Initial round of particle runtime implementations
2016-02-04 15:27:03 -10:00