Luke Street
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b2f7046c5f
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Build sse41 for macOS universal
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2021-02-21 10:30:03 -05:00 |
Luke Street
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790f84715a
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Add arm64 homebrew bin to PATH
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2021-02-21 10:12:21 -05:00 |
Luke Street
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8a970cbdba
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Test macOS universal build
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2021-02-21 10:09:21 -05:00 |
Phillip Stephens
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ba69a0dc29
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Alpha release
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2021-02-20 13:10:08 -08:00 |
Luke Street
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483f8ed97b
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Change CResFactory::AsyncIdle timeout to 5ms
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2021-02-15 22:03:40 -05:00 |
Luke Street
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732831de9a
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Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
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2021-02-15 21:54:44 -05:00 |
Luke Street
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5f263b8a4f
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Check _M_X64 for MSVC; update hecl, specter
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2021-02-15 21:05:16 -05:00 |
Luke Street
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b171f34b12
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Remove CMAKE_AR/CMAKE_RANLIB from VS CMakeSettings
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2021-02-15 20:09:48 -05:00 |
Phillip Stephens
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bf3acb3f94
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Update hecl
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2021-02-07 18:57:23 -08:00 |
Luke Street
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31c5d6d8de
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Update hecl, specter
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2021-02-01 05:15:28 +00:00 |
Luke Street
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c411fe2b3f
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Editor: GCC warning fixes
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2021-02-01 05:15:18 +00:00 |
Luke Street
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19d9ed9529
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Set default graphics API to Vulkan on Windows
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2021-01-23 21:16:24 -05:00 |
Phillip Stephens
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a7c61573bd
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Update hecl-gui and amuse, just boot right into the game always
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2021-01-23 16:28:22 -08:00 |
Phillip Stephens
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0781307c49
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Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision)
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2021-01-16 19:33:03 -08:00 |
Phillip Stephens
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dc270ced7e
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Remove debug print
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2021-01-14 15:57:16 -08:00 |
Phillip Stephens
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3548252931
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Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
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2021-01-14 15:52:26 -08:00 |
Phillip Stephens
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44f5fe4684
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Merge pull request #364 from SirMangler/fpscounter
CGraphics: FPS Counter and debug overlay
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2021-01-14 13:43:59 -08:00 |
Phillip Stephens
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cede47be4d
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Add debugging tool CVars
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2021-01-10 18:44:42 -08:00 |
Phillip Stephens
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386d6ef527
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Update hecl
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2021-01-10 14:09:51 -08:00 |
SirMangler
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7fb4c45046
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FPS Counter and debug overlay CVAR
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2021-01-10 16:10:55 +00:00 |
Luke Street
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33568e6c01
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Merge branch 'apple-silicon'
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2021-01-09 15:09:50 -05:00 |
Luke Street
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37134cf8a1
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Merge pull request #365 from SirMangler/lambdaconstexpr
[Windows] Remove constexpr from Lambda functions to fix compiler errors.
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2021-01-09 15:08:37 -05:00 |
Luke Street
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019e104355
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Update specter
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2021-01-09 14:27:43 -05:00 |
Luke Street
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5191534841
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Fixes for CModelShaders hlsl/metal
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2021-01-09 14:22:13 -05:00 |
Luke Street
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4b9bdcc802
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Fixes for Apple Silicon
Updates amuse, hecl, nod, specter
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2021-01-06 20:54:21 -05:00 |
SirMangler
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0e093baf67
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Removed constexpr from lambdas to fix compiler error
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2021-01-03 19:20:48 +00:00 |
Phillip Stephens
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0cdacb1f37
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Merge branch 'master' of https://gitlab.axiodl.com/AxioDL/urde
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2020-12-31 14:00:39 -08:00 |
Phillip Stephens
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c6593760b1
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Update submodules, add room timer
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2020-12-31 14:00:10 -08:00 |
Phillip Stephens
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9d78305360
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Minor correction in CBallCamera
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2020-12-27 16:01:42 -08:00 |
Phillip Stephens
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0364d50164
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Fix log file path corruption on windows
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2020-12-25 22:00:26 -08:00 |
Phillip Stephens
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27990a344a
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Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde
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2020-12-25 21:06:51 -08:00 |
Phillip Stephens
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914335275b
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Temporary fix for Phazon Suit crash on windows
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2020-12-25 21:03:29 -08:00 |
Luke Street
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f06ec91fa1
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Merge pull request #362 from PhazonJim/bugfix/Xcode-build-error-loop-variable-copy
Bugfix: Xcode build "loop variable <X> is always a copy " error fix
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2020-12-21 11:11:19 -05:00 |
PhazonJim
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f86e570ef4
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fix for build error in Xcode relating to non-reference types in a for loop
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2020-12-21 02:09:54 -05:00 |
Luke Street
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cec1610847
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CThardus: Temporary comment (GCC unused fix)
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2020-12-18 06:29:10 -05:00 |
Luke Street
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dcdfd58715
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CScriptGunTurret: Fix health check in AcceptScriptMsg Damage
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2020-12-18 06:28:20 -05:00 |
Luke Street
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ee68e36286
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MSVC: Use \Oy- to include frame pointer for RelWithDebInfo
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2020-12-18 06:09:45 -05:00 |
Luke Street
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b05460da42
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CStateManager: Move collision debug drawing into NDEBUG condition
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2020-12-18 06:08:54 -05:00 |
Luke Street
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168eb6ac39
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CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
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2020-12-18 06:08:25 -05:00 |
Luke Street
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1e0bdce5a3
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CScriptActor: Set noZTest flags appropriately
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2020-12-18 06:06:31 -05:00 |
Luke Street
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cc79ba3d09
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CBouncyGrenade: Element gen renaming
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2020-12-18 06:05:22 -05:00 |
Phillip Stephens
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3f49b06070
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Merge branch 'prime-exo'
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2020-12-15 14:52:47 -08:00 |
Phillip Stephens
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1e8aa2581e
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Minor CPhysicsActor fixes
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2020-12-13 14:57:21 -08:00 |
Phillip Stephens
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df0d21a03e
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Fix Metroid Prime essence
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2020-12-13 12:09:26 -08:00 |
Phillip Stephens
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b59bf39924
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I feex
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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4e51795fa6
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Essence fixes
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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e5daca0899
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More CMetroidPrimeExo imps
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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abbacad46b
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More state implementations
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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215eedc013
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Fix inconsistent state causing Exo to fling herself off into the void
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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2d56e56411
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Fix zeus::close_enough call prevent AI from advancing
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2020-12-13 10:57:45 -08:00 |