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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 16:31:21 +00:00

15 Commits

Author SHA1 Message Date
e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
3bb05c0ee5
Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B 2021-08-06 20:19:29 -07:00
a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
83c2023bbb CElementGenShaders: Make use of static inline variables
Same behavior, less code
2020-08-02 02:57:02 -04:00
Lioncash
9db07b037a CElementGen: Make use of std::array where applicable 2020-03-09 12:53:28 -04:00
Lioncash
136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen
8b9f073635 Various rendering fixes 2019-03-02 20:19:42 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Jack Andersen
3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen
361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen
47e73f9f80 Add particle data binding for rendering PMUS quads 2017-06-12 08:20:07 -10:00
Jack Andersen
f3acc97d63 Implement actual CParticleSwoosh rendering 2017-06-09 19:34:39 -10:00