Phillip Stephens
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95fbcf914c
|
Finish CAi imps
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2018-09-06 22:24:55 -07:00 |
Phillip Stephens
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1a372d2589
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Add support for InvDstMultiply blending for shadows, initial CAi implementation
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2018-09-06 20:37:39 -07:00 |
Jack Andersen
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70b3404b7c
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
Jack Andersen
|
46a4a37cc6
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
1f7e8e1033
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
1731cae418
|
Implement remaining CStateManager stubs
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2017-03-31 09:51:40 -10:00 |
Jack Andersen
|
a0549cd82b
|
Work on CStateManager
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2017-03-28 16:51:12 -10:00 |
Phillip Stephens
|
d1b55e23db
|
TCastToPtr adjustments
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2017-01-18 14:30:02 -08:00 |
Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
Phillip Stephens
|
f721d0494e
|
Make CMain a polymorphic class
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2016-09-16 23:40:45 -07:00 |
Phillip Stephens
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6d9ccc7f89
|
Various Implementations
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2016-04-24 22:53:06 -07:00 |
Jack Andersen
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57775d31bf
|
Initial CPatterned classes
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2016-04-24 19:03:38 -10:00 |
Phillip Stephens
|
f2d4040cdc
|
Various implementations
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2016-04-23 19:46:13 -07:00 |
Jack Andersen
|
76afccbdbe
|
More ScriptLoader imps
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2016-04-18 14:17:49 -10:00 |
Jack Andersen
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c614d2d2d1
|
ScriptLoader support imps
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2016-04-17 19:33:23 -10:00 |
Jack Andersen
|
7afdc556fd
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Adjust runtime directory layout
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2016-04-16 13:48:29 -10:00 |