Luke Street
c33674b9ab
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
Phillip Stephens
64d4b0388c
Get Exo off the DataSpec
2022-02-21 08:01:06 -08:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
49418f444f
aurora: Cleanup, rename ZTest to ZComp to more accurately describe purprose, implement colored_quad
2022-02-20 13:06:04 -08:00
Luke Street
c64f9eb2d1
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Phillip Stephens
615204f71f
More input and rendering implementations
2022-02-13 13:32:52 -08:00
Phillip Stephens
acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping)
2022-02-08 11:18:12 -08:00
Luke Street
5a41dab870
Merge remote-tracking branch 'origin/main' into wgpu
...
# Conflicts:
# extern/boo
2022-02-08 03:46:22 -05:00
Luke Street
921d6bf10a
Working movie player
2022-02-08 01:54:05 -05:00
Luke Street
a1482b4743
SDL controller input
2022-02-07 20:48:08 -05:00
Phillip Stephens
06a1c6e8ac
Minor fixes, get PRESS START rendering
2022-02-05 07:22:30 -08:00
Luke Street
8e695dce74
Fix macOS compilation
2022-02-04 23:25:35 -05:00
Phillip Stephens
a6106b6c42
Fix factory ref
2022-02-01 23:20:29 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
8a9701fc30
CMetroidPrimeExo fixes
2022-01-09 17:17:10 -08:00
Phillip Stephens
bb9a29c82f
Fix missed GRP* macros in Runtime/MP0/MP1.cpp
2021-11-25 13:58:15 -08:00
Luke Street
32e115f4aa
Merge remote-tracking branch 'origin/main' into utf8
...
# Conflicts:
# DataSpec/DNAMP1/FRME.cpp
# DataSpec/DNAMP1/MLVL.cpp
# Runtime/CMain.cpp
# hecl/lib/Blender/Connection.cpp
2021-10-25 19:03:01 -04:00
Phillip Stephens
a6df91b795
Minor fixes for CMetroidPrimeExo
2021-10-23 14:45:03 -07:00
Phillip Stephens
01ee9a83b4
[MetroidPrimeExo] More implementations, and minor bug fix
2021-09-04 16:18:03 -07:00
Phillip Stephens
22d0343a5f
[Thardus] Rename `x5ec` to `x5ec_stateProg` to match observed behavior
2021-09-04 16:17:14 -07:00
Phillip Stephens
88b184536c
Fix Thardus not flinching when a rock is destroyed
2021-08-14 13:37:53 -07:00
Luke Street
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens
63c4083bef
More Exo work
2021-06-26 13:31:52 -07:00
Phillip Stephens
933279ceb6
Various knockback related fixes, don't call WaitForComplete in CGameaArea
2021-06-13 18:06:29 -07:00
Phillip Stephens
ace87397d7
Knockback/Damage fixes
2021-06-13 03:11:16 -07:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
4cd242aef3
Fix compile error with MSVC
2021-06-06 18:40:16 -07:00
Phillip Stephens
3664b1b8d1
More compile fixes, disable clang CI for now
2021-06-06 17:35:39 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5bfe881b95
Compile fixes
2021-06-06 16:58:27 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Phillip Stephens
95f44be694
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
Phillip Stephens
144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
2021-06-03 23:08:05 -07:00
Phillip Stephens
99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
Phillip Stephens
665dc5fd51
Fix credits scale
2021-06-03 16:24:04 -07:00
Phillip Stephens
0c6813d952
Implement CCredits, minor text parser fixes
2021-06-03 16:24:02 -07:00
Phillip Stephens
0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox
2021-06-03 14:40:01 -07:00
Phillip Stephens
c6db983c41
Fix memcard path CVars and add menu notifying player when they've been reset
2021-06-02 08:06:22 -07:00
Phillip Stephens
137e96c732
Fix cooking new world/area data without an underscore in the name
2021-05-30 23:10:59 -07:00
Luke Street
78bcba85e2
Various updates:
...
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street
e46ba3ef98
Add About window & debug overlays
2021-05-29 18:45:08 -04:00
Luke Street
5ac2a298f0
Improve overall Inspect performance & fixes
2021-05-29 18:45:08 -04:00
Luke Street
4740ca0c43
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
Luke Street
55002f1537
Begin Runtime ImGui integration
2021-05-29 18:45:07 -04:00
Luke Street
1a5ec8b569
Add initial imgui implementation
2021-05-29 18:45:07 -04:00
Luke Street
94f10bb002
Remove Editor & specter
2021-05-29 18:45:07 -04:00