Jack Andersen
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18f708753d
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windows enum refactor fixes
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2015-11-20 16:59:43 -10:00 |
Jack Andersen
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c4f8743bf6
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OS X enum refactor fixes
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2015-11-20 16:16:54 -10:00 |
Jack Andersen
|
0a457d854a
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Major scoped-enum refactor
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2015-11-20 15:13:06 -10:00 |
Jack Andersen
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daa446588b
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Metal shader generation
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2015-11-18 13:56:45 -10:00 |
Jack Andersen
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6387b420ae
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Working HECL shader generation on D3D11/12
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2015-11-17 20:16:08 -10:00 |
Jack Andersen
|
6804a12641
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Updated boo
|
2015-11-16 12:04:13 -10:00 |
Jack Andersen
|
6b6617303b
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Cache bug fix
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2015-11-15 18:42:32 -10:00 |
Jack Andersen
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6ae4f6ed11
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Additions to test
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2015-11-15 18:30:06 -10:00 |
Jack Andersen
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a37a300be0
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Merge branch 'master' of https://github.com/AxioDL/hecl
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2015-11-14 13:41:06 -10:00 |
Jack Andersen
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ad1a47e8b4
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HMDL outputting fixes
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2015-11-14 13:40:32 -10:00 |
Phillip
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013046ad65
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Fix magics (needs proper fix)
Implement windows profile directory retrieval
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2015-11-14 00:48:31 -08:00 |
Phillip
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e0cff83a41
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Squash MSVC warnings
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2015-11-13 22:39:27 -08:00 |
Jack Andersen
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db335e5d98
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Added HMDL outputting from blender intermediate
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2015-11-13 16:26:06 -10:00 |
Jack Andersen
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7c0206bd39
|
Initial ShaderCache implementation
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2015-11-12 16:12:09 -10:00 |
Jack Andersen
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9e27a9d07b
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MSVC build fixes
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2015-07-22 09:14:50 -10:00 |
Jack Andersen
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cc340518f1
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extract tool work
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2015-07-12 20:30:20 -10:00 |