Lioncash
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af7d8e9095
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CUVElement: Provide initial value for cv in GetValueUV()
The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
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2019-10-11 17:05:26 -04:00 |
Lioncash
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35fb0e4911
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CUVElement: Use const where applicable
While we're at it, we can also make conversions to float explicit.
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2019-10-11 17:05:23 -04:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Phillip Stephens
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94fd52d0ea
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HUD and CPlayer bug fixes
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2018-09-20 11:17:09 -07:00 |
Jack Andersen
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f60af632b3
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Jack Andersen
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c1af78e7ed
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Parameter renaming and minor bug fixes
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2016-02-28 17:03:11 -10:00 |
Jack Andersen
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accc593102
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BNCE variable names and some doc-links
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2016-02-27 20:55:05 -10:00 |
Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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718436d2a6
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TLockedToken cached pointer
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2016-02-07 19:10:17 -10:00 |
Jack Andersen
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8fbe6a953c
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All real elements implemented
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2016-02-05 21:31:53 -10:00 |
Jack Andersen
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49e84c85fd
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Nearly all CParticleDataFactory implemented
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2016-02-05 14:34:40 -10:00 |
Jack Andersen
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7a35dac972
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Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |