Commit Graph

13 Commits

Author SHA1 Message Date
Lioncash af7d8e9095 CUVElement: Provide initial value for cv in GetValueUV()
The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00
Lioncash 35fb0e4911 CUVElement: Use const where applicable
While we're at it, we can also make conversions to float explicit.
2019-10-11 17:05:23 -04:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Phillip Stephens 94fd52d0ea HUD and CPlayer bug fixes 2018-09-20 11:17:09 -07:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen c1af78e7ed Parameter renaming and minor bug fixes 2016-02-28 17:03:11 -10:00
Jack Andersen accc593102 BNCE variable names and some doc-links 2016-02-27 20:55:05 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Jack Andersen 718436d2a6 TLockedToken cached pointer 2016-02-07 19:10:17 -10:00
Jack Andersen 8fbe6a953c All real elements implemented 2016-02-05 21:31:53 -10:00
Jack Andersen 49e84c85fd Nearly all CParticleDataFactory implemented 2016-02-05 14:34:40 -10:00
Jack Andersen 7a35dac972 Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00