Luke Street
c7f87333af
Fix more things that didn't commit for some reason
2020-10-07 20:06:35 -04:00
Luke Street
036e769210
Fix an insane number of things with hsh refactoring
2020-10-07 20:03:07 -04:00
Luke Street
3c9816af12
Convert CTextSupportShader; CTextRenderBuffer updates
2020-10-04 02:47:43 -04:00
Luke Street
35f33333a5
Convert CWorldShadowShader
2020-10-03 23:56:36 -04:00
Luke Street
63f7f225cc
Convert CSpaceWarpFilter; fix up CXRayBlurFilter
2020-10-03 23:36:30 -04:00
Luke Street
3799759ca7
CScanLinesFilter: Convert to hsh pipeline
2020-10-03 22:42:21 -04:00
Luke Street
7b3783ddf9
CRandomStaticFilter: Convert to hsh pipeline
2020-10-03 22:25:03 -04:00
Luke Street
32fc69c215
CRadarPaintShader: Initialize vbo/ubo
2020-10-03 18:04:40 -04:00
Luke Street
ee1462ba30
CRadarPaintShader: Convert to hsh pipeline
2020-10-03 17:58:32 -04:00
Luke Street
c4e175bd64
CPhazonSuitFilter: wait I did the wrong thing again
2020-10-03 17:40:39 -04:00
Luke Street
93c9244f14
CPhazonSuitFilter: Fix color_attachment
2020-10-03 17:39:49 -04:00
Luke Street
383953fd1d
CPhazonSuitFilter: Convert to hsh pipeline
2020-10-03 17:36:21 -04:00
Luke Street
315ac7d6d7
CParticleSwooshShaders: Convert to hsh pipeline
2020-10-03 00:27:25 -04:00
Luke Street
6fa9d39cd6
CMapSurfaceShader: hsh pipeline definition
2020-10-02 23:32:45 -04:00
Luke Street
ba904ff996
CFogVolumeFilter: Convert to hsh pipeline
2020-10-02 23:07:19 -04:00
Luke Street
b632885c81
CEnvFxShaders: Convert to hsh pipeline
2020-10-02 21:32:22 -04:00
Luke Street
6c56f6452e
hsh pipelines for ThermalCold, ThermalHot, ElemenGen
...
Plus various fixes
2020-10-02 18:59:10 -04:00
Luke Street
485e0afb43
CAABoxShader: Pull pipeline configuration from GX state
2020-09-30 01:58:28 -04:00
Luke Street
96ed5c7cee
CBooRenderer: Don't rebind reflection texture
2020-09-29 20:58:23 -04:00
Luke Street
a5e455e128
CBooRenderer: hsh updates
2020-09-29 20:55:08 -04:00
Luke Street
c596834fdf
CEnergyBarShader: Convert to hsh pipeline
2020-09-29 18:21:20 -04:00
Luke Street
2d786e4318
CDecalShaders: Convert to hsh pipeline
2020-09-29 17:49:25 -04:00
Luke Street
31bb006976
CColoredStripShader: Convert to hsh pipeline
2020-09-29 02:15:09 -04:00
Luke Street
8d15acb11d
CCameraFilter: Disable depth_write for FilterPipelines
2020-09-29 01:34:04 -04:00
Luke Street
1037b16c59
CCameraBlurFilter: Correct pipeline attributes
2020-09-29 01:27:06 -04:00
Luke Street
68726f2783
CAABoxShader: Simplify pipeline attributes
2020-09-29 01:26:51 -04:00
Luke Street
811339afc6
Add CAABoxShader to runtime_add_hsh
2020-09-29 01:00:45 -04:00
Luke Street
4b40767050
CGraphics: Fix implicit truncation errors
2020-09-29 01:00:10 -04:00
Luke Street
fc9e18fe46
CAABoxShader: Convert to hsh pipeline
2020-09-29 00:58:21 -04:00
Luke Street
f4f840cb17
Merge remote-tracking branch 'origin/master' into hsh
2020-09-28 20:14:09 -04:00
Jack Andersen
3827f35227
Very, very incomplete integration of hsh/boo2
2020-09-28 10:54:40 -10:00
Luke Street
9e5f28ba80
CModelShaders: Check noZWrite for thermal depth test
...
Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
Luke Street
6ff305da06
CModelShaders: Disable Z-test for LightingAlphaWrite
...
Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
Luke Street
2361916614
CBooRenderer: Don't smash the stack
2020-09-16 13:07:53 -04:00
Luke Street
bc8135e896
CBooRenderer: Fix light count in ActivateLightsForModel
2020-09-16 13:01:06 -04:00
Lioncash
a32e21df14
General: Resolve -Wcast-qual warnings
...
We can just avoid casting away const in order to resolve these warnings.
2020-08-23 15:54:54 -04:00
Lioncash
c9f5483c59
CLineRendererShaders: Make use of static inline variables
...
Same behavior, less code.
2020-08-02 03:02:08 -04:00
Lioncash
83c2023bbb
CElementGenShaders: Make use of static inline variables
...
Same behavior, less code
2020-08-02 02:57:02 -04:00
Lioncash
4e1ff26f56
CDecalShaders: Make use of static inline variables
...
Same behavior, less code.
2020-08-02 02:53:15 -04:00
Lioncash
25c017e0cc
CModelBoo: Make use of static inline variables
...
Same behavior, but allows all the initializers to be in one place,
rather than throughout the cpp file.
2020-08-01 23:33:50 -04:00
Lioncash
391e97fbd1
CBooRenderer: Eliminate mixed signedness bitwise ANDing
...
Prevents sign mismatch warnings.
2020-08-01 04:42:06 -04:00
Luke Street
d44eccc386
Runtime: constexpr fixes for gcc
2020-05-27 13:02:20 -04:00
Luke Street
c1f7358d96
CWideScreenFilter: Implement DrawFilter
2020-05-14 19:23:43 -04:00
Lioncash
f2d0939a15
CParticleSwooshShaders: Remove unused file-scope variable
...
Same behavior, one less runtime static constructor.
2020-05-12 20:50:35 -04:00
Lioncash
4e718a805f
CFluidPlaneShader: Replace explicit operator bool calls with the analogous named function
...
Same behavior, more informative to the reader about what is being
checked for.
2020-05-12 20:45:32 -04:00
Lioncash
4b5074b298
RuntimeCommon: Const qualify auto references where source is const
...
Marks references that would be deduced as const automatically with const
to be explicit to the reader.
2020-05-12 20:32:51 -04:00
Lioncash
8e77d6175c
CTextureBoo: Make use of std::array where applicable
...
Allows dehardcoding some array sizes.
2020-05-12 20:23:27 -04:00
Lioncash
e0a44bdf45
CTextureBoo: Prevent signed conversion warnings from occurring in Convert* helper functions
2020-05-12 20:03:58 -04:00
Lioncash
fee8d91dca
CTextureBoo: Make use of anonymous namespace
...
Makes some helper functions have internal linkage, silencing some
-Wmissing-declarations warnings, and also allows preventing ODR
violations from ever occurring with the RGBA8 and DXT1Block structs.
2020-05-12 20:01:58 -04:00
Lioncash
df3aed75fe
CGameArea: Eliminate implicit sign conversions in Validate()
2020-04-23 02:53:24 -04:00