Phillip Stephens
|
a7c61573bd
|
Update hecl-gui and amuse, just boot right into the game always
|
2021-01-23 16:28:22 -08:00 |
Phillip Stephens
|
0781307c49
|
Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision)
|
2021-01-16 19:33:03 -08:00 |
Phillip Stephens
|
44f5fe4684
|
Merge pull request #364 from SirMangler/fpscounter
CGraphics: FPS Counter and debug overlay
|
2021-01-14 13:43:59 -08:00 |
SirMangler
|
7fb4c45046
|
FPS Counter and debug overlay CVAR
|
2021-01-10 16:10:55 +00:00 |
Phillip Stephens
|
c6593760b1
|
Update submodules, add room timer
|
2020-12-31 14:00:10 -08:00 |
Luke Street
|
723ee78f47
|
ViewManager: Hack for loading Trilogy projects
|
2020-09-17 19:34:21 -04:00 |
Phillip Stephens
|
e5b63ba523
|
Use CVar to determine whether or not to display Random calls
|
2020-09-13 13:43:50 -07:00 |
Phillip Stephens
|
1ba68175e9
|
More CThardus imps, add CRandom16 stats
|
2020-09-12 18:40:19 -07:00 |
Luke Street
|
9cf95b5c10
|
Editor: Move cvars to CVarCommons
|
2020-04-14 15:20:51 -04:00 |
Jack Andersen
|
5b4441ac36
|
Update fmtlib
|
2020-04-11 12:51:39 -10:00 |
Phillip Stephens
|
21159e604e
|
More CThardus
|
2019-12-14 15:50:29 -08:00 |
Phillip Stephens
|
1a13f7e4ee
|
Update submodules, initial CTextureCache
|
2019-12-10 20:51:33 -08:00 |
Phillip Stephens
|
56b198838f
|
Update hecl
|
2019-09-29 05:44:37 -07:00 |
Lioncash
|
1d3062b33f
|
General: Make use of FopenUnique where applicable
Migrates to the hecl Fopen variant that automatically closes its
contained file handle if it goes out of scope.
|
2019-08-26 15:03:58 -04:00 |
Lioncash
|
afab3e0327
|
Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
|
2019-08-14 12:45:57 -04:00 |
Jack Andersen
|
7a3da1f7a6
|
Massive fmtlib refactor
|
2019-07-19 18:27:21 -10:00 |
Jack Andersen
|
fd0bfc3acf
|
Minor flamethrower and babygoth fixes
|
2019-06-30 20:14:42 -10:00 |
Jack Andersen
|
3a0d2930fa
|
Numerous uninitialized memory fixes
|
2019-04-06 19:14:48 -10:00 |
Jack Andersen
|
8df0a4913c
|
zeus constexpr refactor and thermal visor fixes
|
2019-02-23 21:15:54 -10:00 |
Phillip Stephens
|
0bb51f067c
|
Various fixes and minor code cleanup, issue warning when attempting to load an unimplemented object
|
2019-01-31 12:44:05 -08:00 |
Jack Andersen
|
f184291461
|
ANCS PAS I/O fix
|
2018-12-15 20:32:07 -10:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
7c7da6671a
|
SIMD refactor
|
2018-12-07 15:49:15 -10:00 |
Phillip Stephens
|
dd30f51761
|
Initial CScriptGun implementation, more loaders
|
2018-10-27 17:20:30 -07:00 |
Jack Andersen
|
1851308021
|
Windows fixes
|
2018-10-14 10:16:21 -10:00 |
Jack Andersen
|
c307e354ca
|
Huge shader refactor
|
2018-10-06 16:59:17 -10:00 |
Jack Andersen
|
5a60a0acfc
|
Amuse API changes
|
2018-08-27 19:44:16 -10:00 |
Jack Andersen
|
680cb7b353
|
Finish CInterpolationCamera
|
2018-06-27 15:17:01 -10:00 |
Jack Andersen
|
1e36329ed4
|
Implement Metal fluid plane tessellation shader
|
2018-06-11 15:16:27 -10:00 |
Phillip Stephens
|
cb2b9fa8bd
|
Initial CScriptGunTurret Implementation
|
2018-06-04 12:15:35 -07:00 |
Jack Andersen
|
4062b2dfb7
|
Add AMD GCN hang fix; add frame counter to debug overlay
|
2018-05-31 20:38:01 -10:00 |
Jack Andersen
|
0987866896
|
Implement CScriptDebris; EVNT POI fixes
|
2018-05-15 18:07:38 -10:00 |
Phillip Stephens
|
8d395d932e
|
Implement CScriptEffect, more fixes for CScritDock
|
2018-05-13 20:38:36 -07:00 |
Jack Andersen
|
3911a2873d
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-05-09 21:25:40 -10:00 |
Jack Andersen
|
12430610f1
|
Lots of bug fixes
|
2018-05-09 21:25:26 -10:00 |
Phillip Stephens
|
fdf55e7272
|
Implement CScriptHUDMemo, increase render bucket size, initial debug overlay
|
2018-05-09 19:56:54 -07:00 |
Jack Andersen
|
1c977e8021
|
Scan visor fixes
|
2018-05-07 19:10:24 -10:00 |
Phillip Stephens
|
f5ea144b47
|
Various level streaming fixes, remove support for uncooked rep
|
2018-05-06 17:47:40 -07:00 |
Jack Andersen
|
ed4d7445c7
|
More fixes for GameCube cooking
|
2018-04-07 10:55:57 -10:00 |
Jack Andersen
|
7a2fbfc582
|
Initial work on GameCube package targeting
|
2018-03-27 22:09:41 -10:00 |
Phillip Stephens
|
030e80d843
|
Initial Console integration
|
2018-01-15 08:00:20 -08:00 |
Jack Andersen
|
4e5c991424
|
Metal API adjustments; MSAA support
|
2018-01-06 19:19:49 -10:00 |
Jack Andersen
|
a1c5677413
|
Changes to support hecl-gui
|
2018-01-01 15:04:23 -10:00 |
Jack Andersen
|
053ebd41c4
|
HUD bug fixes
|
2017-12-20 17:19:54 -10:00 |
Jack Andersen
|
ce6a3aa50c
|
Bug fixes and ASan build submodule
|
2017-12-11 16:06:19 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
742ab2514f
|
First skybox and HUD rendering
|
2017-11-11 19:14:57 -10:00 |
Jack Andersen
|
3894749675
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
Jack Andersen
|
8346f56595
|
Finish CResFactory; better smart-pointer use for resources
|
2017-10-26 00:09:51 -10:00 |
Jack Andersen
|
15d60493f2
|
Lots of bug fixes (Windows still needs some fixes)
|
2017-10-21 20:11:22 -10:00 |