Jack Andersen
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c9f61eb9da
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Fixes for GameCube targeting
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2018-03-27 22:06:34 -10:00 |
Jack Andersen
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d1a66e15d4
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Add parallel progress printing
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2018-03-23 11:40:12 -10:00 |
Jack Andersen
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f2d6f643c9
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PATH cooking bug fix
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2018-02-26 00:38:50 -10:00 |
Jack Andersen
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3acb9c9e3d
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Initial PATH cooking support
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2018-02-24 22:23:00 -10:00 |
Jack Andersen
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2f6d9d2509
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Minor macro adjustment
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2018-02-23 20:33:01 -10:00 |
Jack Andersen
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06797cd9fc
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Add PATH .blend file type
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2018-02-23 20:15:12 -10:00 |
Jack Andersen
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3eedbd3c3b
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Template-based DNA refactor
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2018-02-21 21:23:15 -10:00 |
Jack Andersen
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7a60440d58
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Add shader mode for constant alpha overwrite
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2018-02-04 20:54:35 -10:00 |
Jack Andersen
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1b861eaa61
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Non-clobbering YAML serialize operation
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2018-01-22 18:40:09 -10:00 |
Phillip Stephens
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2f840e5321
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Merge commit 'f47d7d9'
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2018-01-21 18:41:17 -08:00 |
Phillip Stephens
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24abe43865
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Restore old CVar system
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2018-01-21 18:40:11 -08:00 |
Jack Andersen
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f546400cc1
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Update boo
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2018-01-21 12:03:48 -10:00 |
Jack Andersen
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ac29a724ba
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Deep color CVar and GLSL backend bug fixes
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2018-01-15 20:30:37 -10:00 |
Phillip Stephens
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8cef2f5192
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Add ability to enable developer mode in-code
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2018-01-15 05:18:03 -08:00 |
Phillip Stephens
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5c66ffc5df
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Refactor CVar class
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2018-01-15 04:34:02 -08:00 |
Phillip Stephens
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4543e2a87e
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Merge commit 'c46f861'
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2018-01-13 23:38:17 -08:00 |
Phillip Stephens
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52c14848d9
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Various minor fixes
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2018-01-13 23:37:00 -08:00 |
Jack Andersen
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7a815e2962
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Add missing <sstream> include
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2018-01-13 20:40:42 -10:00 |
Phillip Stephens
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f777d034f2
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Implement core Console behavior and CVarManager commands
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2018-01-13 18:39:32 -08:00 |
Phillip Stephens
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7f6913e046
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Fix linux build, initial logvisor integration into Console
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2018-01-11 08:26:33 -08:00 |
Phillip Stephens
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24ee3fa21e
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Windows build fix
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2018-01-11 04:38:35 -08:00 |
Phillip Stephens
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e247733d04
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Initial `Console` implementation
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2018-01-11 01:36:00 -08:00 |
Jack Andersen
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2d0f079991
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Add CVarCommons; hecl-light library
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2018-01-09 20:16:18 -10:00 |
Jack Andersen
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b3ca5b1e1e
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Changes to support MSAA rendering
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2018-01-06 19:17:45 -10:00 |
Jack Andersen
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308af03115
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Disable cotire unity build
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2017-12-31 16:53:17 -10:00 |
Jack Andersen
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9daa74e08e
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Windows PCH fixes
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2017-12-29 15:07:15 -10:00 |
Jack Andersen
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aae0dc56b7
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Huge compile performance refactor
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2017-12-28 21:56:31 -10:00 |
Phillip Stephens
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0e4310903d
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Update boo; Add initial GUI mode support
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2017-12-15 18:13:20 -08:00 |
Jack Andersen
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758c602dc5
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Add ASan build capability
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2017-12-11 16:05:28 -10:00 |
Jack Andersen
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93711460f8
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More flexible cull-mode options for shader extensions
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2017-12-09 19:29:23 -10:00 |
Jack Andersen
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a60a02a31e
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Add flip flag for collision triangles
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2017-12-08 19:15:26 -10:00 |
Jack Andersen
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79f0336588
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UWP fixes
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2017-12-06 18:09:27 -10:00 |
Jack Andersen
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559096feeb
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UWP support
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2017-12-05 17:22:31 -10:00 |
Jack Andersen
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d4ce1d4913
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ProjectPath bug fixes
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2017-12-01 19:49:45 -10:00 |
Jack Andersen
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1987a6e3d3
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Implement asprintf for Windows
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2017-11-24 16:49:50 -10:00 |
Jack Andersen
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b382188a5c
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Remove debugging changes
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2017-11-21 00:22:36 -10:00 |
Jack Andersen
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ddf7c983da
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Major refactor of hecl parser using @hackyourlife architecture
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2017-11-20 23:33:28 -10:00 |
Jack Andersen
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b41b21cb4b
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Windows fixes
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2017-11-13 17:34:05 -10:00 |
Jack Andersen
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4111d49d64
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string_view refactor
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2017-11-12 20:13:53 -10:00 |
Jack Andersen
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b9490877a4
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Iterator fix
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2017-11-06 22:05:40 -10:00 |
Jack Andersen
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a3b9a32633
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Remaining object tracker platforms
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2017-11-05 20:56:17 -10:00 |
Jack Andersen
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d2fda8a373
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Changes to support new boo object tracker API
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2017-11-04 20:15:03 -10:00 |
Jack Andersen
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3e18e519ce
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Windows fixes
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2017-10-29 21:29:07 -10:00 |
Jack Andersen
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a2c5d891b5
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Various bug fixes
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2017-10-27 00:10:08 -10:00 |
Jack Andersen
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5e99ee1d95
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Minor improvements
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2017-10-25 19:37:15 -10:00 |
Jack Andersen
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b7208bfc5f
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Implement `hecl package`
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2017-10-24 21:46:32 -10:00 |
Jack Andersen
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a5b7a7b96c
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Windows fixes
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2017-10-23 17:11:44 -10:00 |
Jack Andersen
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48ec4cf6eb
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Various bug fixes
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2017-10-21 20:10:59 -10:00 |
Jack Andersen
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ebad51dc2e
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Add DCLN blend type
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2017-10-16 19:51:13 -10:00 |
Jack Andersen
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7c3bac2951
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Add perspective division to texture matrix processing
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2017-09-30 18:25:49 -10:00 |