Jack Andersen
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8cdaf74711
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Make sure HLSL shadow light loop starts at 1
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2017-09-30 18:31:04 -10:00 |
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Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
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Jack Andersen
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3fc46f1597
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Updates for texture clamp mode
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2017-09-30 18:26:31 -10:00 |
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Jack Andersen
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7c3bac2951
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Add perspective division to texture matrix processing
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2017-09-30 18:25:49 -10:00 |
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Jack Andersen
|
484a4900a0
|
CMorphBall Complete
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2017-09-29 17:45:57 -10:00 |
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Jack Andersen
|
5bec8f4d89
|
Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
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Jack Andersen
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3897a91e13
|
Update amuse and boo
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2017-09-19 23:26:01 -10:00 |
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Jack Andersen
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8b952894b1
|
Update boo
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2017-09-19 23:25:45 -10:00 |
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Jack Andersen
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5797e0c773
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Integrate amuse listener and emitter
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2017-09-18 17:59:50 -10:00 |
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Jack Andersen
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7d125e504a
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Better storage mechanism for reserved_vector with proper alignment
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2017-09-18 10:29:59 -10:00 |
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Jack Andersen
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801938c844
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Make reserved_vector destructor call non-virtual
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2017-09-17 19:13:38 -10:00 |
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Jack Andersen
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ec8fdeef14
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SFINAE attempt to make MSVC happy
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2017-09-17 18:45:41 -10:00 |
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Jack Andersen
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285669db05
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Add trivial destructor condition to reserved_vector
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2017-09-17 17:31:50 -10:00 |
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Jack Andersen
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41032d0a7c
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More CMorphBall implementations
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2017-09-17 17:02:48 -10:00 |
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Jack Andersen
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4b39da4e01
|
Update zeus
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2017-09-17 17:02:38 -10:00 |
|
Jack Andersen
|
16e7fea904
|
Update boo
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2017-09-17 17:01:40 -10:00 |
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Jack Andersen
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2c4967ca4d
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More work on CMorphBall
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2017-09-16 17:13:03 -10:00 |
|
Jack Andersen
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4b24917b20
|
Update zeus
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2017-09-16 17:12:51 -10:00 |
|
Jack Andersen
|
de5138bb9b
|
Update hecl
|
2017-09-15 15:58:49 -10:00 |
|
Jack Andersen
|
2447d5230f
|
Update boo
|
2017-09-15 15:58:12 -10:00 |
|
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b28769977f
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Remove remaining unused vars from TestGameView
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2017-09-14 05:42:20 -07:00 |
|
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001125429f
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Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
|
Jack Andersen
|
c0d5cee8b1
|
Additional work on CMorphBall
|
2017-09-11 19:51:17 -10:00 |
|
Jack Andersen
|
c2f3e02702
|
use ptrdiff_t instead of ssize_t
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2017-09-10 21:46:50 -10:00 |
|
Jack Andersen
|
27cee61765
|
Implement array-based rstl::reserved_vector
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2017-09-10 21:08:30 -10:00 |
|
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
|
Jack Andersen
|
85fa918522
|
Update boo
|
2017-09-10 16:18:02 -10:00 |
|
Jack Andersen
|
1022e4819c
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-09-09 23:05:27 -10:00 |
|
Jack Andersen
|
53ec80ce72
|
Implement CFlameWarp
|
2017-09-09 23:04:51 -10:00 |
|
|
b751106359
|
Update hecl
|
2017-09-10 01:10:00 -07:00 |
|
|
cc8415b4f6
|
update boo
|
2017-09-10 01:08:52 -07:00 |
|
Jack Andersen
|
149eed4b73
|
Implement CAuxBeam
|
2017-09-09 14:36:21 -10:00 |
|
Jack Andersen
|
0907c52ca3
|
Implement beam subclasses
|
2017-09-06 17:55:31 -10:00 |
|
Jack Andersen
|
6c9b4d57f5
|
Update boo
|
2017-09-06 17:55:18 -10:00 |
|
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
|
Jack Andersen
|
b77ac6f0a3
|
Update boo
|
2017-09-04 17:00:07 -10:00 |
|
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
|
Jack Andersen
|
91600c31bf
|
Add CPlayerGun holo effect rendering
|
2017-09-02 19:53:38 -10:00 |
|
Jack Andersen
|
783cabc760
|
Update boo
|
2017-09-02 19:53:26 -10:00 |
|
Jack Andersen
|
35ab6e4803
|
Finish CPlayerGun
|
2017-09-01 18:06:05 -10:00 |
|
Jack Andersen
|
ddb1d584b7
|
More work on CPlayerGun
|
2017-08-30 16:42:37 -10:00 |
|
|
9b5ec8f86d
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
|
Jack Andersen
|
1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
|
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
|
Jack Andersen
|
ed991a6ac0
|
Initial CPlayerGun implementations
|
2017-08-24 20:18:09 -10:00 |
|
Jack Andersen
|
a44ca145df
|
Update athena
|
2017-08-24 20:17:42 -10:00 |
|
Jack Andersen
|
e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |
|
Jack Andersen
|
f3914d9662
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-20 19:47:41 -10:00 |
|
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
|
Jack Andersen
|
2674989a4a
|
Generate pool skin index for CPU-based skinning operations
|
2017-08-20 19:46:26 -10:00 |
|