Jack Andersen
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0744a2307a
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Several architectural fixes and additions
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2017-01-21 15:40:12 -10:00 |
Jack Andersen
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04452ad919
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Windows fixes
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2017-01-20 14:21:35 -10:00 |
Jack Andersen
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b958182073
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Work on CAudioSys, boo fixes
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2017-01-19 17:53:32 -10:00 |
Jack Andersen
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d17557398f
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Fix race condition when switching DSP tracks
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2017-01-18 16:29:49 -10:00 |
Jack Andersen
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3cc93ffd75
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DSP streaming bug fixes
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2017-01-18 10:57:48 -10:00 |
Jack Andersen
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d66d9a24f4
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Integrate CStreamAudioManager globals
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2017-01-15 23:14:54 -10:00 |
Jack Andersen
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ef43c3319b
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Adopt JBus' GetGCTicks()
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2017-01-07 17:08:02 -10:00 |
Jack Andersen
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8af76017c2
|
Integrate JBus
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2017-01-07 16:52:49 -10:00 |
Jack Andersen
|
0d4ea76c7f
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CGBASupport implementations
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2016-12-31 20:46:52 -10:00 |
Jack Andersen
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2699d96989
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CMain::StreamNewGameState merge fixes
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2016-12-29 20:43:29 -10:00 |
Jack Andersen
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735183d51a
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-12-29 20:39:29 -10:00 |
Jack Andersen
|
a93ca26ea1
|
CFrontEndUI work
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2016-12-29 20:37:01 -10:00 |
Phillip Stephens
|
af1e22a62d
|
Start naming EMaterialTypes values
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2016-12-29 13:38:59 -08:00 |
Jack Andersen
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6b765838a7
|
Work on CFrontEndUI
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2016-12-14 12:56:59 -10:00 |
Jack Andersen
|
9b6ab93ae5
|
Remove unnecessary and RVO-detrimental moves
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2016-10-02 18:39:31 -10:00 |
Jack Andersen
|
9a15f72fc7
|
use `-flto=thin` as LTO flag; MemoryCardSys work
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2016-09-30 12:43:19 -10:00 |
Phillip Stephens
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c40135f97f
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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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2016-09-15 00:26:35 -07:00 |
Jack Andersen
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1d8dfa3205
|
CSplashScreen integration
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2016-09-13 19:54:09 -10:00 |
Phillip Stephens
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955d043c9e
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Add ability to load tweaks
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2016-08-31 14:00:06 -07:00 |
Jack Andersen
|
27b2f2aedb
|
Windows build fixes
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2016-08-22 17:12:50 -10:00 |
Jack Andersen
|
21fc28bc9b
|
CCameraBlurFilter implementation
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2016-08-20 08:18:44 -10:00 |
Jack Andersen
|
25d808e2b9
|
Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
Jack Andersen
|
3acc93f1c0
|
Better boo init within CMain; shader fixes
|
2016-08-16 20:18:18 -10:00 |
Jack Andersen
|
0dacc2233c
|
Work on CWorldTransManager
|
2016-08-15 10:58:07 -10:00 |
Jack Andersen
|
9222a928ef
|
Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
Jack Andersen
|
67801e993a
|
Initial space warp filter
|
2016-07-29 07:38:44 -10:00 |
Jack Andersen
|
6bbed11859
|
Additional ThermalCold filter work; CStateManager fields
|
2016-07-22 09:46:30 -10:00 |
Jack Andersen
|
2ff1a2ee0b
|
Shader directory refactor
|
2016-07-20 19:21:45 -10:00 |
Jack Andersen
|
abff623cf6
|
Prep MP1::CMain for testing
|
2016-04-15 10:42:40 -10:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
|
2016-04-14 17:02:21 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Jack Andersen
|
77a8ce5f17
|
boo lambda-API refactor
|
2016-03-30 09:16:01 -10:00 |
Jack Andersen
|
9f82900cdc
|
CGuiTextSupport imps
|
2016-03-21 12:01:19 -10:00 |
Jack Andersen
|
6fcdb3a99c
|
Initial CGuiTextSupport fields; integrated optional template
|
2016-03-20 19:02:56 -10:00 |
Jack Andersen
|
5a4033e925
|
More field discoveries and imps
|
2016-03-18 17:58:01 -10:00 |
Jack Andersen
|
1908ac111b
|
More GuiSys stubs
|
2016-03-10 14:23:16 -10:00 |
Jack Andersen
|
9ade279902
|
Merge branch 'master' into urde-tags
|
2016-03-04 14:03:41 -10:00 |
Jack Andersen
|
8c9eca1858
|
remove 'mp1' target in favor of library entry
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2016-03-03 19:28:20 -10:00 |