Phillip Stephens
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95062eceb4
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Keep original paths for areas, worlds, and maps when not in a world pak
|
2016-03-10 18:56:16 -08:00 |
Jack Andersen
|
783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
af69c9d3ab
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Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Phillip Stephens
|
23020b2a35
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Add surfaceGroup specifier to SurfaceHeader_2/3
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2016-01-14 14:42:44 -08:00 |
Jack Andersen
|
e423db32ee
|
Major scoped-enum refactor
|
2015-11-20 15:16:07 -10:00 |
Jack Andersen
|
d46f44cefa
|
Lots of reverse naming functionality added
|
2015-10-26 14:19:03 -10:00 |
Jack Andersen
|
fa8b48d43e
|
temporary ID dumping hard-coded
|
2015-10-25 16:31:09 -10:00 |
Jack Andersen
|
b207db8c27
|
Began migration to MLVL blend representation
|
2015-10-23 15:23:45 -10:00 |
Jack Andersen
|
faa262b73c
|
Windows fixes
|
2015-10-11 18:41:28 -10:00 |
Jack Andersen
|
3b7f7f2f3a
|
CMDL cooking updates
|
2015-10-06 15:17:17 -10:00 |
Jack Andersen
|
b50d1b2a8f
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2015-09-30 14:40:54 -10:00 |
Jack Andersen
|
1f9c8811d2
|
Work on cooking features
|
2015-09-30 14:40:21 -10:00 |
Phillip Stephens
|
c3ee18abf5
|
Script Object DNAs
|
2015-09-30 16:18:19 -07:00 |
Jack Andersen
|
d59c649f2f
|
Additional data updates
|
2015-09-27 20:16:41 -10:00 |
Jack Andersen
|
6d1fb5470f
|
Templated BabeDead reader
|
2015-09-27 19:19:31 -10:00 |
Jack Andersen
|
5b70865e4f
|
Windows fixes
|
2015-09-26 18:36:15 -10:00 |
Jack Andersen
|
60142602fd
|
Working MP3 skin extraction
|
2015-09-25 17:12:08 -10:00 |
Jack Andersen
|
84531b676f
|
Initial MP3 Material Support
|
2015-09-18 15:38:40 -10:00 |
Jack Andersen
|
da24b39957
|
Lightmap rendering
|
2015-09-17 09:50:43 -10:00 |
Jack Andersen
|
73862a937f
|
initial DEAFBABE support
|
2015-09-11 21:13:40 -10:00 |
Jack Andersen
|
273a21a7f1
|
MREA bug fixes
|
2015-09-08 15:37:00 -10:00 |
Jack Andersen
|
850fcd2747
|
MP2 MREA geometry
|
2015-09-08 14:49:20 -10:00 |
Jack Andersen
|
387332ed70
|
several core runtime stubs added
|
2015-08-16 19:26:58 -10:00 |