Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
3a9e7b2f9b
PVS and DCLN bug fixes
2018-06-27 20:47:34 -10:00
Jack Andersen
84578e9909
Implement CActorLights::BuildAreaLightList
2017-04-09 20:57:00 -10:00
Jack Andersen
50fe6d34ab
PVS implementations
2017-02-18 23:27:01 -10:00
Jack Andersen
73573c84ea
Several CGameArea PostConstruct imps
2016-08-06 14:20:02 -10:00
Jack Andersen
79443d93d2
Initial PVS stubs
2016-07-27 13:06:57 -10:00